Monsters Are Coming

Chapter 1665 - 422: Jile Faction, Rule Blueprint_2

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Chapter 1665: Chapter 422: Jile Faction, Rule Blueprint_2

This rune allows every war unit to perceive external information during the war.

They convert the real-time data from the battles, including every successful kill and failed injury, death, into information streams that continuously feed back to the rune database.

Thus, the rune database is no longer a stagnant pool; the vast amount of combat data becomes its optimizing nutrient.

It begins to autonomously compare, analyze, and summarize, distilling more effective response strategies from each successful kill and generating new reaction logic, updating all frontline combat units in real-time.

The Jile War Legion thereby officially overcomes the problem of difficult command.

The reaction modes of all war units are no longer fixed; they grow increasingly complex through the crucible of battle.

Effective combat feedback accumulates like a snowball.

This autonomous evolution system allows the Jile War Legion to truly become a torrent of war that can continuously perfect itself.

And the inspiration for this war mode comes from the adaptability evolution trait of the Insect Race.

Learning and growing in war.

Recently, he decided to launch the Sixth Generation version update.

This generation, built on the foundation of the Fifth Generation, added one thing: the Hive Network.

The defect of the Fifth Generation is that each combat unit only interfaces "point-to-point" with the central rune database.

Independently perceiving and learning, and independently calling from the database tactical feedback for the current combat mode.

Isolated from each other, unable to achieve instant tactical collaboration in a rapidly changing battlefield.

A solitary fighting mode is clearly unsuitable for the battlefield.

The Sixth Generation Hive Network is conceived to solve this problem.

Retaining the Fifth Generation rune database for combat learning records, each war unit on the battlefield is loaded with a real-time tactical interactive rune.

Nearby combat units can connect through this rune to form a whole, constituting shared feedback.

The rune database will issue collaboration commands based on this group, feeding back to each unit in the group.

Secondly, the Hive Network is alive.

On flat terrain, it can connect into a surging Purple Tide or Insect Tide advancing uniformly.

When the terrain is complex, the Hive Network will naturally split, breaking into parts, forming countless tightly collaborating small hives.

Each fights on its own, but together they form a large hive network, ensuring that teams do not affect each other.

During this period, the war feedback of the hive group will also be sent in real-time to the rear rune database, making the entire Jile Legion stronger with each battle.

To build this huge rune database, enormous energy resources have been invested.

The daily consumption of war with the Player Clan was already a considerable number.

Especially as the scale of the Player Clan grows day by day, the expenditure is also growing.

Fortunately, after having the Reflection Rule, the problem of resource spending has been solved.

It can insert advertisements in real-time during the war, and the Player Clan will cooperate tacitly.

When advertisement time comes, they will decisively stop to generate Rule-derived Energy for it.

Thinking of this, the Lord of Jile pulled up the latest information on war expenditures.

When seeing the change in expenditure data, its changing expression froze briefly.

The information shows that recently the expenditure suddenly spiked sharply.

The reason comes from the significant increase in the scale of participation by the Player Clan, and it is still continuing to rise, fearing that it will multiply several times in a short time.

This is undoubtedly a good thing for the upcoming Sixth Generation "Hive Network" training.

The larger the scale of war, the better the training effect.

Yet it also means that expenditure will increase significantly.

After careful consideration, it sent a mental message to the Jile Main God responsible for delivering reflection content:

"Extend reflection time by 30% from now, and add one advertisement placement every one extreme time (7 hours 37 minutes 23 seconds)."

The next second, a respectful feedback echoed in the mind of the Lord of Jile:

"My Lord, your subordinate understands."

After giving out the commands, the Lord of Jile’s perception swept across the battlefield, then returned to Jile Hall.

Next, it projected its consciousness to Death Space.

This is the incubation pool for Jile Players.

The inspiration for this system comes from the fearless Player Clan, especially after witnessing the wars of the Player Clan with the Black Tide and Insect Tide in the Emperor Tomb Mountain Range, it became even more convinced that the Player Clan model has significant potential for imitation.

The collected player data proves that players have a variety of rule-level special abilities that can be coordinated.

It apparently doesn’t have enough rules to use, so by researching the ability of the "Fallen" in the Jile Sub-Palace, it created a Skill Library for players to use.

Each skill is essentially a rune generated by Jile Rule Power.

It can be integrated into the life structure of Jile Players.

But to use this ability specifically, Jile Players must comprehend, learn, and improve autonomously.

The crafting of Jile Players also involves a tremendous investment.

The Death Space used for elite selection recruits a large number of reserves every day.

But most are eliminated in the trials of Death Space, only true elites qualify to step into Monster World.

This cruel selection mechanism may annihilate some elite seeds with growth potential that unexpectedly perish due to a momentary mistake.

But about this, it does not feel regret.

In observing the long development of Monster World, it has already realized a truth.

Fortune truly exists; it is not an ethereal chance but is woven through all things from start to finish.

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