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In the eyes of Lord players, they were simply too weak. At most, buying them would only provide some "reserve food." They couldn’t actually do much work, to the point that they weren’t even valuable enough to be sold.

The NPCs in the game were made up of programs. It was perfectly normal for the exact same NPC to appear beside countless players at the same time. However, the NPCs in reality had flesh and blood. They were just like those characters in novels where the protagonist disguises another world as a game and has the natives play the roles of NPCs...

They were called NPCs, but in essence, they were still living beings.

Joo Joowon didn’t know whether it would be better for them to directly turn into monsters when the game descended, or whether it was better for them to struggle to survive in the game world as it was now.

Joo Joowon pressed his lips together and stopped thinking about it.

At least this information had been openly posted on the game’s forum instead of being hidden. This meant that after the other players on Gaia logged into the game in the future, as long as they weren’t idiots, they would hold tightly onto any Player Qualification Tokens they obtained, rather than selling them off cheaply.

What Joo Joowon actually wanted more was to find an opportunity in the future to tell the players not to sell the Player Qualification Tokens in their hands to places outside Gaia. However, after thinking about it, he knew that this was impossible.

Those worlds would offer higher prices. Who would refuse the highest price and instead sell at a lower one?

The only problem was that this would make it even harder for the already lagging Gaia to catch up with the overall strength of those "old game worlds" and eventually surpass them.

After all, Gaia had far fewer players.

Perhaps the players wouldn’t care about any of this either.

When all was said and done, as long as they themselves could live comfortably, who would care about what happened to the world as a whole?

Could selling a Player Qualification Token to another game world really cause the entire world to be destroyed?

Joo Joowon, however, felt that such a possibility genuinely existed.

All the posts on the Player Forum conveyed the same information. Player Qualification was extremely valuable, the number of Player Qualifications was fixed, and there was an implicit sense of encouraging players to kill and guard against one another.

It seemed that the game didn’t want the players to form groups and unite together.

Aside from this, there wasn’t a single post on the entire forum that discussed "Faction Wars."

This didn’t refer to wars between factions, but rather to "World Wars."

Generally speaking, when players fought each other in PvP battles, the game would usually establish an arena for them to compete in. The common formats would be things like 1v1, 3v3, and 5v5, with different numbers of players on each side.

However, in reality, players would most likely not choose this kind of format. Instead, they would choose a much larger-scale "massive offensive and defensive battle," also known as a Faction War. In online games, this kind of battle usually required thousands of people to be organized on the same map and fight against each other.

But in reality, players were already on the same map to begin with. Judging from the way the Age of Apocalypse had opened up factions and didn’t seem to mind players knowing that other game worlds existed, it was clear that game worlds weren’t necessarily incapable of interacting with one another.

Did that mean that battles between two "game servers" might eventually appear as well?

After all, how could buying a Player Qualification Token at a high price possibly compare with the profit of slaughtering all the players in an entire world and obtaining all the Player Qualifications they possessed? And wouldn’t the number be far greater as well?

However, putting aside the fact that such a situation was still very far away from the current players, even if the day really came when they were facing such a powerful enemy, Joo Joowon believed that there would still be quite a few players willing to sell their Player Qualification Tokens to players from other game worlds.

Not every player possessed a sense of the bigger picture or a clear understanding of right and wrong.

After thinking about it, Joo Joowon still recorded this matter in his memo. No matter what, if he had the opportunity in the future, he should at least give them a reminder. There would always be some players willing to give up huge profits for the sake of the bigger picture.

Even if he was simply overthinking things, keeping the Player Qualification Tokens in their own hands wouldn’t result in any loss. This thing would only become more valuable the longer it was held, especially after the players on Gaia had grown stronger as well.

As for his own Player Qualification Tokens, Joo Joowon estimated that he would probably sell them to someone else in the end. After all, he didn’t form teams with other players. If the Player Qualification Tokens remained in his hands, they would only sit there gathering dust.

He had never considered taking advantage of the fact that players didn’t know about this information yet to kill people and stockpile Player Qualification Tokens. He wasn’t that unscrupulous. However, if he happened to encounter a player who foolishly provoked him, he wouldn’t hold back simply because of this.

The only thing that made Joo Joowon more vigilant was that, in the future, when he didn’t have enough information, he shouldn’t rashly get involved with Risk Zones. He wouldn’t be this lucky every single time.

After learning about his own Fate, he had unconsciously become less cautious.

After finishing his meal, Joo Joowon directly used his Mental Power to place the bowls and chopsticks into the sink.

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