Infinite Disasters: I Hoarded My Way to Godhood
Chapter 313: Four Items, the Three Realms Compass
Chapter 313: Chapter 313: Four Items, the Three Realms Compass
"A huge win! This is definitely a huge win!"
Seraphina Sullivan looked at the dazzling array of loot before her.
She felt that all the danger and exhaustion from the dungeon had been worth it.
She couldn’t wait to check the detailed descriptions of each and every item.
Seraphina Sullivan gazed at the haul in front of her.
Especially those three precious Skill Upgrade Cards. She felt like she’d been possessed by a King of Fortune, her luck unbelievably good.
’Could it be... that cursing ’Death to the King of Fortune!’ in the dungeon backfired?’
Seraphina thought, amused.
She still had two Treasure Chests to open and decided to wait and examine the detailed information for all the items together.
Filled with curiosity, she looked over at Sean Chandler.
She wanted to see what amazing things this long-standing King of Fortune would get this time.
Sean Chandler felt Seraphina’s gaze and nodded, his expression as calm as ever, but a trace of anticipation glinted in his eyes.
He first picked up the bronze-colored [World Gift Bronze Treasure Box] with its unique cloud patterns.
The moment the box opened, a stream of bronze light flowed out—not dazzling, but unusually solid.
Compared to the nebulous light from Seraphina’s Silver Treasure Chest, this one had more of a simple, profound weight to it.
Immediately after, he opened the ordinary [Silver Task Treasure Box], and its silvery-white light was comparatively common.
The light from the two Treasure Chests gradually receded, and in the end, four items hovered silently in the air before Sean Chandler.
Two cards glimmering with different colors, and two strangely shaped physical items.
Seraphina focused her gaze, first noticing the two cards.
One card was a deep, dark gold, its edges faintly traced with flickering lightning patterns.
The other was a gentle, milky white, its surface seeming to ripple like flowing water.
As for the two items, one was a small and exquisite leaf-shaped brooch. It was entirely emerald green, as if carved from the finest jade, and radiated vibrant life force.
The other was a rather ancient-looking Compass made of an unknown dark metal.
Its needle didn’t seem to point north or south, but was instead slowly rotating on its own.
Although he didn’t get as many items as Seraphina.
But the Energy fluctuations and unique textures these four items emitted all proclaimed their extraordinary nature.
Especially the two cards; their appearance alone suggested they were anything but ordinary.
The [Item Identification] Ability of her Analysis Glasses activated.
Seraphina concentrated, her gaze first focusing on the two hovering cards.
The first card was a reserved dark gold, its lightning-patterned edges seeming to contain some kind of fundamental power:
[Item Upgrade Card]
[Effect: Can be used on any item, piece of equipment, accessory, or special item owned by a Player to raise its Grade by one Rank. There is a certain probability of enhancing or deriving a new Effect. Note: More effective on special/unique items.]
The second card was a gentle, milky white, like flowing water:
[Mysterious Store Coupon]
[Effect: Holding this coupon allows one to sense and open a Mystery Shop connected to the "Rift in Time-Space" on the night of a full moon each month. The shop’s merchandise is random and may include items, Skills, or intelligence of any rarity or type. This coupon can be used to exchange for one item for free during that opening. Note: Each opening is for a limited time, and the shop’s location is unpredictable.]
"An Item Upgrade Card! And... a Mysterious Store Coupon?!" Seraphina’s eyes widened.
She had never heard of these types of cards before, and their effect descriptions were far beyond the scope of ordinary rewards.
’This Mysterious Store Coupon... it’s like an invitation to an unknown treasure trove! The "Rift in Time-Space," the "Mystery Shop"... There’s so much more to the system that we don’t know.’
Seraphina felt as if she had peeled back another layer of the "Disaster Game’s" mysterious veil, with a new field of exploration seemingly opening up before her.
Then, her attention shifted to the other two physical items.
The vivid green, leaf-shaped brooch:
[Life Leaf Brooch]
[Effect One: Vitality Recovery (Passive/Active): Increases the wearer’s stamina recovery speed by 50%. Can be actively triggered to apply a "Recovery Mark" to a target or oneself, significantly increasing stamina and mental energy recovery speed for a short period.]
[Effect Two: Life Spring (Passive/Active): Increases the wearer’s health regeneration rate by 30%. Can be actively triggered to apply a "Life Spring" effect to a target or oneself, continuously restoring health and accelerating the healing of minor injuries.]
’A top-tier support item for healing and buffs!’ Seraphina immediately assessed.
In dungeons fraught with crisis, sustainability and recovery capabilities are crucial. The value of this brooch was self-evident; it was practically a guarantee for team survival.
But when she saw the final item, that ancient dark-metal Compass, her pupils contracted slightly.
A look of clear shock appeared on her face.
[Three Realms Compass]
[Effect One: Life Mark: Can be used to mark any creature you have touched or whose true name and appearance you know, including Players, dungeon Native People, and animals. Once a mark is successful, the Compass will ignore spatial barriers, dimensional differences, and even some temporal disturbances to continuously indicate the target’s general location and status. Note: Marking consumes spiritual power, and may fail or require special conditions for certain special existences.]
[Effect Two: Realm Anchor Point: Can be used to set a permanent spatial coordinate at any location, including dungeon worlds and special spaces. Once a month, "Realm Shuttling" can be activated, ignoring normal spatial distance and most barriers between two locations to travel directly to any set anchor point. The duration of stay is one hour, during which one can move freely. Note: Each shuttle consumes a massive amount of energy, and it may be impossible to set an anchor or shuttle in certain extreme environments or protected areas.]
"This... this is..." Seraphina took a deep breath, almost at a loss for words.
The Effects of the [Three Realms Compass] were completely beyond the scope of a conventional item!
It wasn’t just a powerful tracking and locating Divine Artifact, but a strategic-level treasure involving spatial travel!
The tracking mark meant they could lock onto important targets or potential enemies, making it nearly impossible for them to escape.
And the once-a-month Realm Shuttling... it offered unimaginable possibilities for exploration, rescue, surprise attacks, or strategic repositioning!
Whether it was for venturing deep into dangerous lands to acquire resources, making an emergency escape from a desperate situation, or contacting scattered allies, the value of this Compass was immeasurable!
Sean Chandler’s haul this time, in terms of "quality," was likely not the least bit inferior to Seraphina’s numerous rewards; in fact, its strategic significance might be even more profound.
Seraphina: I thought I was the King of Fortune for once, but reality just told me that title belongs to someone else.
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