The Red Dragon Lord is OP, but Insists on a Pop Culture Invasion!

Chapter 329 - 247: Red Alert, Meaning the Devil is Red

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Chapter 329: Chapter 247: Red Alert, Meaning the Devil is Red

Red Alert.

To be more precise, it should be called Command & Conquer: Red Alert.

It’s a spin-off of the overall Command & Conquer series.

This major series also had several other product lines.

But for Zog, the one he was most familiar with was definitely Red Alert.

When he was a child, he had never even heard of Command & Conquer.

He had only ever played Red Alert.

To be precise, it was the version Red Alert 2: Glory of the Republic.

For a long time, he thought this was the official version.

I’m sure many people, like him, once believed the same thing.

In that version, the strength of the mysterious Eastern power was astonishingly high. There were amphibious mining vehicles scurrying everywhere, on land and sea. There were tanks that were several times more expensive but also several times stronger. And then there were the even more ridiculously overpowered carrier-based fighters...

There was no game balance; it was all about the thrill.

He only learned later that it was just a fan-made mod, not an official release.

Zog didn’t plan on choosing this fan-made mod. While it was a lot of fun, it couldn’t really be considered a proper game.

As for why he chose Red Alert, a game with a modern warfare setting, instead of something like Warcraft or Age of Empires, whose settings were closer to Feilin’s...

There was no special reason. It was simply because Zog was familiar with this game and hadn’t played the others much.

Before he learned how to download games, the only things he could play on his family computer as a child were browser games, the games that came with Windows, and a copy of Red Alert that came from who-knows-where.

Among those options, Red Alert was clearly the more interesting one.

He had played through both factions’ campaigns several times and then played against the AI on various maps, working his way up from Easy to Brutal difficulty, and from one-on-one matches to one-on-seven.

He must have had at least a few hundred hours of playtime, so he was relatively familiar with the various details, making it easier to replicate.

As for how to make the buildings and units fit the Feilin setting, he just had to reskin them.

After introducing the basic gameplay model, Zog began to give the people in the conference room examples of the combat units and building designs for the Devil Camp.

This was all the fruit of his research over the past few days.

"First, the most important thing: the foundation for constructing all other buildings is the Construction Yard. The Construction Yard has two states: deployed and undeployed. When deployed, it can construct things, and when undeployed, it can move around."

The appearance Zog chose for the Devil Construction Yard was a simplified version based on Asmodis’s lair, the Hell Fortress.

The slideshow included not only Zog’s sketches but also actual images of the Hell Fortress. Since Zog hadn’t brought a camera with him when he went to Hell, these precious visual references were extracted directly from his memory using Elven Magic.

The concept of an MCV, or Mobile Construction Vehicle, was a bit difficult for the people here to understand, so Zog made a small adaptation.

The Construction Yard is summoned by a special unit, the Devil Duke, using a Secret Technique. This technique requires continuous Casting, so while the Construction Yard is deployed, the Devil Duke cannot move.

"A match revolves around two resources: Magic Energy and Magic Power. Magic Energy is used to construct all units, and Magic Power is used to keep buildings operational."

These correspond to money and power in the original game.

To be honest, Zog had always found it a bit strange that everything you needed to produce in the original game was bought directly with money.

"The source of Magic Energy is either a Magic Energy Stone Mine on the map or a Magic Energy Well. Magic Power, on the other hand, is generated by building a Mage Tower."

Next, Zog showcased the roles of different Devils.

The lowest-level Inferior Demons operate in squads and can only perform basic manual labor, like mining. They are the "Mining Vehicles."

Hedgehog Demons are a type of Low Tier Devil covered in spines. They’re the cheapest combat unit and can either fight in melee or throw fireballs. They are the "Recruit Soldiers."

Hellhounds, as the name suggests, are dogs. They can maul infantry units.

Thorny Demons have spiked tails and can fling those spikes for a ranged attack. The spikes explode upon hitting an enemy, making them an anti-air unit.

Little Devils have no combat ability but are among the smarter type of Low Tier Devils. They can repair certain facilities or capture a Magic Energy Well. They are the "Engineers" of the Devils.

Ice Demons are a High Level unit. Their powerful Ice Magic can inflict heavy damage on all kinds of units, but when deployed, they create an ultra-low temperature zone that also damages friendly units. They’re the Magic version of the "Radiation Engineer."

And so on.

As for the High Tier Devils from Hell, they don’t correspond to infantry units.

For example, the Horned Demon that flies in the sky and drops Flame Burst Techniques is actually the Kilov Airship.

It’s the only flying unit in the Devil Camp.

And the strongest ground unit, the Apocalypse Tank, has been directly adapted into the Deep Prison Demon Refiner.

As for naval units, there are definitely no ships.

However, the Devils do have quite a few aquatic Magical Beasts, similar to the Giant Squid.

In terms of architecture, Zog hadn’t designed all the appearances yet. He had only determined what functions the buildings needed to have.

He would leave the specifics of their appearance up to the designers.

In any case, Zog provided a large pile of reference images for Hell architecture. He had only one requirement: they should look crude at first glance, but be sturdy, durable, and have a hardcore style.

"These are just preliminary ideas. The specific implementation will be adjusted after testing. Hell has more than one Duke, so we need to create some different effects for each Duke’s army. The basic buildings and units don’t need to change; they just need one or two unique features. I’ll leave this part to you to design."

Zog only provided one idea regarding the differences between the various Dukes.

His own personal Easter egg.

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