Strawberry's Descent
Quest Cleared
The crew took the second ride together, Arista squeezed in beside Bram, Claire and Colm sharing the cart behind them, Nettle and Petrov following in a third, Claire having physically steered him into his seat by the shoulders after several minutes of increasingly firm encouragement failed to work on their own.
"...Eyes closed the whole way?" Nettle asked, glancing sideways at him as the harness locked into place.
"Eyes closed the whole way," Petrov confirmed, already gripping the safety bar with both hands, knuckles pale. "I would like it noted that I am here under considerable duress."
"Noted," Claire said, entirely unbothered, checking his harness one final time with the same brisk efficiency she'd used to get him into the seat in the first place.
The whole group went whooping and laughing their way through the same drop, corkscrew, loop, tunnel, second corkscrew, and climb that had left two ancient rulers grinning like children moments earlier, Petrov included, eyes screwed shut the entire descent, a long, undignified sound escaping him somewhere around the corkscrew that he would later, firmly, deny ever making.
Arista came off the ride breathless, exhilarated, gripping the harness release with hands that hadn't quite stopped shaking from the drop.
"...That's never going to get old," she said, delighted, already eyeing the boarding line for a second go.
Petrov climbed out on legs that weren't entirely steady, pale but grinning despite himself. "...That," he said, "was the scariest, most terrifying thing I have ever done in my entire life."
A beat.
"...And fun."
Word spread fast over the following days, not through any official announcement this time, but the same organic, unstoppable momentum that had once carried the Drowned Court's opening. Players and NPCs alike made the easy trip up the Dwarven mountainside on the ski lift with the same steady, patient determination of genuine pilgrims, queuing at the newly built terminal, paying a modest, almost token fee, roughly the price of a single apple, and boarding, one cart after another, for the single most ambitious ride that had ever existed anywhere in this world.
Two figures joined that line one quiet afternoon, entirely unremarkable among the growing crowd: a dwarven player, sturdy and unassuming, and a wolf demi-human, ears twitching with visible, barely contained excitement.
Nobody paid them any particular attention. Nobody had any reason to.
They paid their modest fare, boarded their cart, and rode the full loop exactly as any other visitor would, the drop, the spiral, the inversion, the tunnel, the climb back home.
They came off the ride laughing, the wolf demi-human practically vibrating with delight, the dwarf grinning in a way that looked genuinely, thoroughly unguarded.
"...Okay," the wolf said, breathless, "that was worth every single report I read."
"Told you it would be," the dwarf said, still catching his breath, watching the next cart depart down the drop with obvious, lingering satisfaction.
They lingered a while longer near the terminal, watching cart after cart cycle through, players, NPCs, an entire modest but steady stream of ordinary, delighted visitors, none of them aware they were standing beside the very people who'd once debated, in a quiet office somewhere behind the scenes, whether "impress us" was even a fair thing to ask.
Eventually, satisfied, unremarked upon, they logged off, exactly as any other pair of ordinary players might.
Arista, back at her workshop later that same evening, felt her notification chime before she even glanced at it.
[QUEST: Impress Us][Status: CLEARED]
She stared at it for a long moment, genuinely startled, the open, unstructured prompt she'd been carrying quietly for months finally, properly resolving.
"...Bram," she called, still staring at the notification. "It's done. The quest, it's cleared."
Bram crossed the workshop to look. "...No reward listed still?"
Arista checked. "...None. Still blank." She sat with that a moment, something quietly satisfied settling into her chest despite the lack of any tangible prize. "Doesn't matter, honestly. I don't think I built this for the reward anyway."
"You never do," Bram said, not unkindly.
Arista closed the notification, glancing out toward the distant mountain, toward the small, steady procession of ski lift gondolas still carrying passengers up toward the terminal even at this late hour, toward a structure that connected three entire realms through nothing more than steel, adamantium, and the simple, stubborn belief that something didn't need to be useful to be worth building.
"...Whoever finally rode it," she said quietly, mostly to herself, "I hope they liked it."
The patch note arrived a few days later, quiet and unassuming, buried among the usual routine updates, balance adjustments, minor bug fixes, a handful of new cosmetic items added to various vendor lists.
Near the bottom, easy to miss if she hadn't been half-expecting something, a single line waited.
[PATCH NOTES — Recipe Additions]Basic Pickaxe recipe now available to the Demon Realm starting class selection.
Arista stared at it for a long moment, feeling something settle deep in her chest, quiet and enormous all at once.
"...Bram."
This book is hosted on another platform. Read the official version and support the author's work.
He looked up from across the workshop. "What?"
She turned her screen toward him, and watched the realization land on his face a half-second after it had landed on her own.
"...That's the recipe," he said slowly. "The one you never had. The reason you had to invent everything from scratch."
"That's the one," Arista confirmed, voice a little unsteady. "Every demon Blacksmith who ever rolls this class from now on gets the pickaxe recipe automatically. Nobody else has to freeform-craft their way out of the Underworld with nothing but scrap iron and stubbornness."
"...That's your reward," Bram said, quiet, working through the implication properly. "Not gold. Not an item. Not a title. They gave every future demon miner the thing you had to build yourself, so nobody else ever has to."
Arista sat with that, feeling the full, quiet weight of it settle in.
"...That's exactly the right reward," she said finally, something thick in her voice. "I didn't build any of this, the pickaxe, the tunnel, the railway, any of it, because I wanted credit. I built it because the problem was there and nobody else was solving it." She looked at the patch note again, reading it a third time. "This isn't a reward for me. It's a gift from me, handed out through them, to whoever picks this class next."
"I think that's exactly how they meant it," Bram said, quiet.
Arista sat with the notification a long while longer, thinking back, genuinely, properly back: to a tutorial forge that felt like a lifetime ago, an empty recipe list, a pile of scrap iron, and a stubborn refusal to accept that "no recipe" meant "no pickaxe."
"...How long has it actually been," she murmured, mostly to herself, "since that first day."
She didn't bother pulling up the exact numbers. She'd tried that once before and lost track somewhere around the golem continent anyway, one project simply bleeding into the next without ever leaving a clean seam to measure from.
"...A genuinely long time," she said instead, settling on the honest, unglamorous truth of it. "Years, easily. Longer than I ever consciously kept track of."
"Does that bother you?" Bram asked, watching her process it.
Arista considered the question seriously, glancing around her workshop, forge, notebooks, half-finished sketches, years' worth of accumulated royalty ore still sitting quietly in the shed outside, and felt, underneath the quiet surprise of it, something considerably steadier.
"...No," she said finally, a small, genuine smile settling into place. "Not even a little. I don't think I've wasted a single day of it."
She glanced back at the patch note one final time, at the quiet, unassuming line that would, from this day forward, spare every future demon-realm blacksmith the exact struggle that had once started this entire, sprawling journey.
"...Okay," she said, closing the notification, the old restless curiosity already stirring gently beneath the quiet satisfaction. "I wonder what's next."
"Speaking of next," she added, already reaching for her tools, "could you run down to Gorthruk's and grab me a socket wrench? Mine's gone missing somewhere in this mess, and I want to start on the next project properly."
"Sure," Bram said, already heading for the door. "Back in a bit."
Nobody was ever supposed to see it.
Bram found the door entirely by accident, wandering the Republic's lower forge levels looking for the socket wrench, and stumbled instead upon a small, locked room he'd never once noticed in all his time visiting Gorthruk's workshop.
The door happened to be ajar.
He should have walked past. He knew, even as he pushed it open further, that he probably should have walked past.
He did not walk past.
Inside sat an enormous, meticulously constructed dollhouse — six stories, intricate shingled roofing, tiny functional shutters on every window, a level of structural craftsmanship that could only have come from someone who'd spent centuries mastering precision metalwork.
Standing beside it, utterly still, caught entirely red-handed, stood Gorthruk.
Holding a paintbrush.
"...Bram," Gorthruk said, with the exact tone of a man who had genuinely hoped this moment would never arrive.
"...I was looking for a socket wrench," Bram said, staring at the dollhouse. "I found this instead."
Gorthruk set the paintbrush down slowly, weighing his options, and apparently concluding that denial was no longer a viable path forward.
"...It is a hobby," he said, with as much dignity as the situation allowed.
Bram stepped closer, studying the dollhouse's exterior properly — genuinely impressive, every joint and shingle placed with the same exacting precision Gorthruk brought to every piece of actual smithwork.
Then he noticed the figures arranged carefully on the small, wooden porch, and his composure fully, immediately collapsed.
"...Is that supposed to be me?"
The figure in question stood roughly three inches tall, vaguely humanoid, carved with reasonable proportion — until you reached the face, which was, charitably, a lump. Two dots for eyes. A short, uneven line for a mouth. No other features whatsoever.
"...It is a likeness," Gorthruk said, defensive.
"It has no nose."
"Not every likeness requires a nose."
Bram picked up a second figure nearby, considerably smaller, its entire upper portion painted a rough, uneven pink.
"...And this?"
"...Strawberry," Gorthruk admitted, reluctant.
Bram stared at the figure — a simple wooden peg, humanoid only in the loosest possible sense, with the top third crudely, thickly painted pink, presumably meant to suggest hair, though it looked considerably more like the figure had dipped its head directly into a paint bucket.
"...Gorthruk. This is genuinely terrible."
"The house is not terrible," Gorthruk said, with real, wounded pride, gesturing at the meticulously shingled roof, the perfectly fitted window shutters. "The house is excellent craftsmanship."
"The house is incredible," Bram agreed, entirely honest. "The people are somehow the worst thing I've ever seen."
Gorthruk sighed, the fight visibly draining out of him now that the secret was thoroughly, permanently exposed. "...Fine detail work has never been my strength. I can forge a pickaxe capable of cutting the sky itself. I cannot, apparently, carve a convincing nose."
Bram picked up a third figure, considerably taller than the rest, with two small, protruding twigs glued crookedly to its head.
"...Is this Michael?"
"The wings would not stay attached properly," Gorthruk admitted. "I gave up after the fourth attempt and simply glued two sticks to represent his... general aura."
"His aura."
"He has six wings, Bram. I do not have the patience for six wings on something this small."
Bram set the pink-headed Strawberry figure carefully back on the porch, fighting, and failing, to keep a straight face. "...Does anyone else know about this?"
"No," Gorthruk said, firm. "And you will not speak of it either."
"...I have to tell Arista."
"You absolutely will not."
"Gorthruk, she's going to see this dollhouse eventually, and when she does, I need her to know I found it first, completely by accident, and that I have witnessed genuine, unfiltered evidence that the greatest smith in the Dwarven Republic cannot carve a convincing human face."
Gorthruk pressed a hand over his own eyes, resigned entirely now to his fate. "...The house took me four months. The figures took considerably less time, and it shows."
"It really, really shows," Bram agreed, picking the pink-headed figure back up, studying it with genuine, delighted affection now rather than mockery. "...I actually kind of love it, honestly. It's terrible. But it's clearly made with care."
Gorthruk glanced up, something cautiously hopeful in his expression. "...You do?"
"I do," Bram confirmed. "Just — maybe let Nettle help with the faces next time. She's got the steady hands for it."
"...I had considered that," Gorthruk admitted. "I decided against it. This is meant to be mine. A private thing, done for myself, badly, and not for anyone's approval."
Bram sat with that, genuine respect settling in alongside the lingering amusement. "...Fair enough. I won't tell anyone. But I am absolutely coming back to check on this dollhouse's progress occasionally."
"...I would not entirely object to that," Gorthruk admitted, quiet.
Bram set the pink-headed figure carefully back in its exact original spot on the tiny porch, grinning the whole way out the door, socket wrench entirely forgotten.
He told Arista within the hour.
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
ReportUse arrow keys (or A / D) to PREV/NEXT chapter
Loading comments…