Strawberry's Descent
A Puzzle for Squishy
Arista had been disappearing into her own private corner of the workshop for the better part of five days, tight-lipped about the project, waving off every question with the exact same maddening response.
"...What is that," Bram asked, for the fourth time that week, watching the ship depart with a massive, sheet-draped structure lashed securely to the deck, easily five meters to a side.
"You will see."
He gave up asking after that, resigned to whatever chaos was clearly incoming.
When they reached the ruins, Arista finally pulled the sheet away with a flourish, revealing the finished project in full, a genuine, massive Rubik's cube, five meters to a side, each face divided into the familiar nine-square grid.
Except instead of simple paint marking each color, every square was built from an entirely different material, chosen with the same obsessive, deliberate care she gave everything else.
"...It's a Rubik's cube," Claire said slowly, circling the massive structure. "A functional one?"
"Fully functional," Arista confirmed, delighted. "Rotating mechanism on every axis, same basic engineering as a normal one, just scaled up considerably. But that's not actually the interesting part."
She ran a hand across one face, showing off the different textures embedded in each square, some smooth and polished to a mirror shine, others deliberately roughened with fine, parallel grooves, one square on each face bearing a small, purposeful dent pressed into its exact center.
"...I want to test how smart Squishy actually is," she explained. "Not just 'is he curious,' which we already know, but whether he can actually reason through something. This cube's solvable two completely different ways. Match the materials, copper to copper, adamantium to adamantium, same as color-matching on a normal cube. Or match the textures instead: every grooved surface goes together, every polished one, every dented one, regardless of what material's actually underneath."
Bram stared at the massive puzzle, genuinely impressed despite himself. "...You built an intelligence test disguised as a toy."
"I built a toy that happens to also be a genuinely interesting intelligence test," Arista corrected, grinning. "There's a difference. A small one."
They lowered the cube carefully to the seabed near the construction site, well clear of the diving bells this time, and waited.
Squishy arrived within the hour, drawn by the same restless curiosity that had once investigated a submarine hull and a scattering of luminescent ore, tentacles curling with immediate, obvious interest around the massive, strange new object.
He circled it once, twice, one massive eye tracking the different textures and materials with slow, careful attention.
Then, tentatively, one tentacle reached out and rotated a single face.
The rings across his skin pulsed, rapid and bright, as he examined the shifted result, colors, materials, textures all slightly misaligned now from their original configuration.
"...He's actually looking at it," Colm breathed, notebook already out. "Not just poking randomly. He's studying the change."
Squishy rotated another face, slower this time, more deliberate, one tentacle tracing carefully along a grooved surface before shifting to compare it against another grooved square elsewhere on the cube.
"...He's checking texture first," Arista said, quiet, delighted, watching closely. "Not matching by material. He's going for the tactile solution before the visual one."
"Does that mean he can't see color properly?" Bram asked.
"Or it means texture's just a more reliable sense for something that lives its whole life in water dark enough that light doesn't always reach," Arista said, considering it. "Either way, that's genuinely fascinating. He's not just fiddling. He's testing an actual hypothesis about how the pieces relate to each other."
They watched for the better part of an hour, Squishy rotating face after face, tentacles tracing grooves and polished surfaces with patient, methodical care, occasionally pausing to examine a fully mismatched configuration before adjusting course.
He didn't solve it. Not fully, not that day. But by the time he finally drifted off, apparently satisfied for now, one entire face sat correctly aligned by texture alone, every grooved square gathered together, every dent centered, every polished surface matching its neighbors.
"...One face down," Colm said, quietly amazed. "In an hour. On his first attempt."
Arista stared at the partially solved cube, feeling something warm and delighted settle deep in her chest.
"...He's smart," she said softly. "Genuinely, properly smart. Not just curious the way a dog is curious. He's actually reasoning through this."
"Are you going to leave it down here?" Bram asked. "Let him keep working on it?"
"Absolutely," Arista said, already making a note to check back periodically, to track his progress the same careful way Colm tracked every other piece of unprecedented data this ocean kept handing them. "I want to know how far he gets. I want to know if he eventually finds the material solution too, or if he sticks purely to texture. I want to know everything about how his mind actually works."
She glanced back at the cube, at the single, perfectly aligned face glowing faintly under the construction lights, and grinned.
"...Welcome to your new hobby, Squishy," she said, quiet and fond. "Take your time."
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The cube served a second, entirely unplanned purpose that nobody had anticipated but everyone quickly appreciated, with Squishy quietly occupied a comfortable distance away, methodically working through his puzzle, the diving bells sat entirely untouched, unbothered, undisturbed by any curious, oversized tentacles.
He worked on it steadily over the following week, drifting nearby during construction shifts, two tentacles almost always engaged with some face or another, rotating, testing, comparing textures with the same patient, careful attention he'd shown from the very first day.
One face solved, it turned out, was considerably easier than six.
"...He's stuck," Colm reported, tracking Squishy's progress from a respectful distance. "Same two faces, over and over, for the past three days. He'll get one right, then rotating it seems to scramble the one he already solved."
"That's the actual hard part of the puzzle," Arista said, watching with genuine sympathy. "Welcome to the human Rubik's cube experience, Squishy. Solving one face is easy. Solving all six without undoing your own progress is the entire challenge."
While two of his tentacles remained occupied with the cube, methodically working and re-working the same stubborn combination, Squishy's attention began drifting, increasingly, toward the actual construction happening nearby, divers hauling panels, positioning them along the growing lattice, the same slow, careful work he'd been quietly observing for days.
Then, one afternoon, he simply decided he could do it better.
A third tentacle detached from idle observation and drifted, with calm, unhurried purpose, toward the stack of finished panels waiting near the current work site. It curled gently around ten of them at once, lifting the whole stack cleanly off the seabed, and rose to precisely the height where the current construction section needed them, not a meter too high, not a meter too low, exactly where a diver would naturally reach.
He held them there, patient, tentacle steady, suction cups gripping the panels' edges with obvious, careful control.
Waiting.
The construction crew stopped entirely, staring.
"...Is he," Claire started, disbelieving, "helping?"
"I think he's helping," Arista said, equally stunned.
Nobody moved for a long moment, the massive kraken holding perfectly still, ten panels suspended precisely at working height, patiently offering them up.
Bram was the first one to actually move.
"...I have already been eaten by a hydra," he said, mostly to himself, already swimming toward the waiting tentacle with the specific, resigned bravery of a man who had genuinely run out of things left to be afraid of. "Twice. How bad could this actually get."
He reached the suction-cupped panels carefully, working one loose from Squishy's gentle grip, and the tentacle held perfectly steady throughout, offering no resistance at all, simply waiting for him to take what he needed.
"...He's not grabbing back," Bram called up, voice carrying muffled excitement through the water. "He's just holding them out. Like he's handing them to me."
Arista watched, delighted beyond measure, as Bram worked through the remaining panels one at a time, Squishy's tentacle patiently repositioning each remaining piece slightly closer with every panel removed, as though genuinely, actively trying to make the job easier.
"...He's not just curious anymore," she said quietly. "He's actually trying to contribute."
By the time the last panel had been claimed, Squishy's tentacle drifted back toward the cube, rejoining its two idle companions in the same slow, patient puzzle-solving rhythm, entirely unbothered by the whole exchange, as though helping construct an underwater dome was simply another interesting activity to fold into his afternoon.
Bram surfaced a while later, grinning despite himself, still faintly stunned.
"...We have a kraken construction assistant now," he reported. "Genuinely. He held panels at exactly the right height and just... waited."
"Add it to the log," Arista said, laughing, delighted beyond measure. "Squishy: massive, curious, surprisingly intelligent, mildly obsessed with rubik's cubes, and now, apparently, our newest volunteer laborer."
"Do we pay him?" Colm asked, only half joking.
"...In luminescent ore, probably," Arista said, already grinning at the thought. "Best currency he's ever shown interest in."
Sometime in the second week, Squishy's approach to the cube shifted entirely.
Colm noticed it first, tracking the pattern of rotations from his usual observation post. "...He's stopped matching by texture."
Arista glanced over. "What's he doing instead?"
"Material," Colm said, watching Squishy carefully align a copper square against another copper square, ignoring the grooved and polished distinctions he'd spent the entire first week meticulously sorting by. "He switched strategies entirely. Now he's matching adamantium to adamantium, mithril to mithril, regardless of surface texture."
Claire, watching alongside them, tilted her head thoughtfully. "...I wonder if the devs gave him chemoreceptors."
Everyone turned to stare at her.
"...What?" Bram said.
"His suckers." Claire gestured toward Squishy's tentacles, currently wrapped delicately around the cube's surface. "If the devs coded him after a real octopus, the suckers wouldn't just feel texture. They'd taste, too. Actual chemoreceptors, distinguishing materials by chemical composition, not just physical grooves or smoothness."
Arista sat with that, genuinely fascinated by the implication. "...So he isn't matching by sight at all. He's matching by taste."
"That would track with the shift," Claire said, warming to the theory. "Texture's a physical property he could distinguish through touch alone. But material composition, copper versus adamantium versus mithril: that's chemical, not physical. If his suckers are coded with genuine chemoreception, switching strategies makes perfect sense. He simply started using a different sense to solve the same puzzle."
"That's incredible," Colm said, already scribbling notes furiously. "An entire secondary sensory approach to problem-solving, and he switched to it on his own, once the first method stopped producing progress."
Bram considered the whole theory for a long moment, watching Squishy patiently sample another square with careful, deliberate tentacle contact.
"...So he's basically been licking a giant Rubik's cube for two weeks."
"...Essentially, yes," Claire admitted.
"That's disgusting."
"That's science," Arista corrected, delighted. "Genuinely, this is one of the coolest things I've ever watched a creature in this game do. He tried one sensory approach, hit a wall, and switched entirely to a different one without anyone teaching him how."
Claire studied Squishy a while longer, something thoughtful crossing her expression. "...Maybe he was tired of tasting nine different materials all at once. Like a vegetable slushy."
Bram burst out laughing. "A vegetable slushy."
"Think about it properly," Claire said, entirely serious despite the ridiculous framing. "Every time he touches the cube, if his suckers are genuinely tasting the material composition, he's getting nine simultaneous flavor inputs across a single tentacle contact, all blended together at once. That's not exactly a refined culinary experience. Maybe texture felt cleaner, easier to process, until it stopped actually solving the puzzle, and now he's stuck grinding through the less pleasant taste-matching method because it's the only one that's actually working."
"...I can't believe we're theorizing about a kraken's palate," Bram said, still grinning.
"I can't believe I built a puzzle specifically to learn things like this, and it's actually working," Arista said, thoroughly delighted, watching Squishy carefully sample another square, tentacle lingering a moment longer than strictly necessary. "This is genuinely the best data we've gotten on him yet."
Squishy, entirely unaware of the ongoing analysis of his sensory experience, matched another pair of adamantium squares correctly, rings of blue light pulsing in what might have been quiet satisfaction, and continued patiently working his way through the vegetable slushy of materials one careful taste at a time.
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