ShangriLa Frontier ~ Shitty Games Hunter Challenges Godly Game ~

Chapter 1432 Cloudy Night Sky: Shadows Dance, the Pioneers Move Forward Part 2

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After all, the character “Sanraku” is a character specializing in mobility with reduced defense power, and all the anti-“Me” battle tactics that I have accumulated during the battle against the “Orchestra” can be used in here as well.

However, it seems that it will not be exactly as I thought this was going to be…… The information about my current build has always been reproduced in real time to create the other “Sanraku”, or at least that’s how I thought the Orchestra did things. In other words, if you learn a new skill, you can be sure that the other “Me” would be able to use that new skill as well. And if you purchase a new weapon, you can be sure that the other “Me” is going to be using that weapon as well.

And it should be exactly the same kind of story, even if we assume that this thing is going to be “Backwards Compatible”.

「Hey, hey, hey! Think that you can take me down, you asshole!?]

This version of “Sanraku” is derived from the Mystery Arcana, which makes it fundamentally different from the Orchestra “Sanraku”. As for the actions of the enemy, which can be called Shadow Sanraku for the time being, they are very familiar, but sadly I can no longer use some of those actions myself.

It was covered in the effects of the jet-black thunder, meaning that it was using Levin Trigger / Disaster Hand, which was sadly lost to me as a combined result of that shitty Player Killer and that shitty update taking place at the time of the battle. …… But I see, so it simply recreates the Player at the peak of their power, huh? If it was the Orchestra, it should not be able to use Levin Trigger / Disaster Hand simply by virtue of me no longer being in possession of it.

And if it is like that, then this event is most likely……

「A battle between the Player who received the Reverse Position Arcana and the shadow who received the Normal Position Arcana……!!]

The orthodox effect of the Arcana of the “Fool” is to double the Damage Over Time that you receive, halve the chance of recovery using items, and halve the Recast Time foe all skills.

On the other hand, the Reverse Position effect of the Arcana of the “Fool” is to halve the Damage Over Time that you receive, double the amount of recovery using items and double the Recast Time for all of your skills.

Just like the opposite versions of a tarot card, a “Fool” in the right position will improve your performance even if you play with reckless abandon for all of your own well-being. And the Reverse Position seeks to prioritize your own well-being and makes yourself stupidly hard to actually act with said reckless abandon……

The Shadow Sanraku then jumped in and moved fast. Hmm, I see, if you accelerate your thoughts, you don’t really have to deal with it all that much. Three.

I defend against the slash attack of Shadow Sanraku with the help of the Mirror Shield “Dis Pater”, and instantly activate the thought acceleration skill “Eternal Eye “Chronostakisia”. I need to overcome the concerns for the Recast Time and follow after the silhouette of Black Thunder that runs at high speed with my eyes only for now. Five.

The Over-Transmission state is, in fact, not so dexterous in the long run. Strictly speaking, you are becoming extremely bad at moving in curves, because even a slight twist on your hips can lead to a triple axel in mid-air and broken neck as a result.

If you make a polygonal movement like a circle by carving a straight line movement with acceleration force alone, you can make a pseudo curve, but infighting and smooth movement is still difficult with raw performance alone and no tools to compensate for it. Six.

「Kuh!]

However, it is a premise upon which you have to use your skills, otherwise it’s just not going to work out.

Enemies who reproduce stats and accessories of the Players oftentimes can’t do the same with skills, which would only be a wishful thinking. This creates an effect that is very difficult to understand, but is familiar if you have seen it in action a few times or so…… Eternal Eye “Chronostakisia”, it can also be used by the Shadow “Me”, it would seem. Seven.

I don’t really understand the meaning of NPCs, or AI, using thought acceleration at all, but what is important is that Shadow “Sanraku” is now performing actions which are using thought acceleration. This adds smoothness to its already bouncing super ball-like behavior. Eight.

It’s really awkward, I needed to think a whole lot even in the Orchestra battle, but the mirror match is a thing where the advantage of a character build diminishes and the skill of the Player itself is directly questioned. Nine.

No matter how many times the amount of recovery is going to be needed, my shield is blown off, and my HP gets reduced to basically garbage level. As expected, the Shadow “Me” even though acting as my opponent, should not be able to kill me with one blow. but the initial movements of the dual wielding and its continuous attacks are going to be a problem. So I intercept them by moving the sword that I was holding onto in my right arm.

I take a step back to mobilizing all the necessary skills, but I’ve already taken two steps over in the direction of the Shadow “Me”, so it is bound to go for the kill next……!!

「Ten seconds!!]

Of course, if you are going to reproduce that much, you surely haven’t forgotten about the demerit effect of Over-Transmission, right? Even the positive effects of the Arcana of the “Fool” can have their disadvantages under the right set of conditions.

One step means that one leg moves forward or backward. So if I say I’m one step back now, my other leg is still not moving. So this is going to be the “second step”.

As for the remaining leg …… I push out only the right leg in front of me so that I can open my legs to either back and forth movement in the same way as a sliding motion. What will happen then, hmm?

Over-Transmission also applies to field effects caused due to external impact, for example, if your foot is caught on something and fall just like this ───

「…… I don’t even need to use a range attacks in order to defeat you, Shadow “Sanraku”!!]

Basically if you happen to trip, you end up dead.

The demerit that the HP is going to be halved in ten seconds is doubled by the effect of the “Fool” Arcana. That is, the player named Shadow “Sanraku” fights while receiving damage that is going to set their HP to one by force every ten seconds.

And the damage caused by the fall is neither self-harm nor recoil. So that damage is going to be applied here as per usual, even if it is going to be only minus one HP.

「Did you know, the Shadow “Me”? Ammunition has far more range than a sword does.]

And just like that, the bullet is struck right into the defenseless back of the Shadow Sanraku, who just so happened to trip and fall to the ground. I know that this is supposed to be “me” in the peak of my performance, someone who accelerates both in movement and thinking, which is why I need to do this, without giving him a chance to respond properly. I then unload a whole clip into his body, just to be on the safe side.

「…… Haah,]

Who would have thought? Who would have thought that it would have been so freaking easy?

Is this what it means to rub your victory in the face of a defeated opponent? Or adding insult to injury?

I really want people to invent a time machine so I can go back in time and change some things. This just managed to leave a really bad aftertaste in my mouth……

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