Runebound Reverse Tower of The Dead

Chapter 392: Infiltration

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[MISSION TYPE: INFILTRATION / ELIMINATION]

"That is new."

A second window expanded beneath the first.

[ASSIGNMENT]

You have entered foreign-controlled territory under contract from an opposing power.

A High-Value Target has been marked for elimination.

Your mission is to infiltrate hostile territory, eliminate the designated target, and successfully exfiltrate.

[PRIMARY OBJECTIVES]

Enter the target territory without detection. Locate the designated High-Value Target. Eliminate the target. Escape the hostile territory.

Kael continued reading as another section appeared.

[MISSION CONDITION: DISCRETION]

You are not required to remain completely unseen.

However, discovery will increase mission difficulty.

If discovered, all witnesses capable of identifying or reporting you must be eliminated or otherwise prevented from raising the alarm.

Failure to contain discovery will escalate the Floor’s difficulty.

===========================

Kael’s attention remained on the word eliminated for a moment. The system was giving him room to contain witnesses without killing them, although he doubted frightened guards would cooperate once they discovered a masked stranger inside hostile territory.

The next window explained why that distinction mattered.

[ESCALATION SYSTEM]

Each confirmed alarm will increase hostile awareness.

As Awareness increases:

Guard patrols will become more numerous. Enemy combatants will increase in strength. Defensive formations will activate. Checkpoints and city gates will be reinforced. The High-Value Target may relocate, fortify, or receive additional protection. Exfiltration routes may become restricted.

[WARNING]

Repeated detection may increase challenge difficulty beyond the Floor’s original classification.

Kael read the warning and felt an uncomfortable sense of familiarity. The Tower had taken his habit of making challenges harder through questionable decisions and converted it into an official system.

The conditions governing retreat were only slightly more forgiving.

[FAILURE AND RETRY CONDITIONS]

Death results in standard Floor failure.

If the target mission becomes unsalvageable, a retry may only be initiated after successfully escaping the designated hostile territory.

You cannot voluntarily reset the mission while within the operational zone.

"At least escaping remains an option this time."

Floor Eleven had removed even that much. Here, Kael could abandon a failed attempt, but only after fighting his way back out of whatever defenses his mistakes had activated. That was almost reasonable by the Reverse Tower’s standards.

One final notification appeared.

[PERFORMANCE RATING]

Final rewards will be determined by:

Target elimination. Detection count. Confirmed alarms. Number of unnecessary casualties. Time to completion. Exfiltration success.

Higher discretion will result in superior rewards.

Kael’s attention returned to the fourth condition.

[Number of unnecessary casualties.]

The Tower did not merely want the target dead. It cared how much damage Kael caused along the way, which meant killing everyone who noticed him would preserve the primary mission while reducing the final reward. Depending on who lived inside the territory, it might also create consequences the system had chosen not to explain.

Kael dismissed the main window. A smaller interface remained near the edge of his vision, displaying an incomplete map covered almost entirely by dark fog. Only his immediate surroundings had been revealed, while a single red marker pulsed somewhere far ahead.

[HIGH-VALUE TARGET]

The distance beneath the marker was large enough to make Kael whistle softly. Whatever the Floor expected him to kill, it had not placed the target conveniently nearby.

He finally examined his surroundings.

Kael stood near the crest of a grassy hill. Night had either followed him from Community Floor Two or Floor Twelve happened to begin beneath its own darkness. A thin crescent moon provided little light, and the wind pressed the tall grass against his boots in long, shifting waves.

The land descended ahead of him into a vast valley filled with farms, roads, and scattered clusters of buildings. Watchposts stood along several routes, each marked by isolated torchlight. Farther into the valley, small villages gathered around wells and crossroads, while late travelers and caravans continued moving despite the hour.

Beyond all of them stood a city.

Kael lowered himself near the crest of the hill and studied it more carefully. Four immense walls enclosed the main settlement, each facing one of the cardinal directions. Watchtowers rose at regular intervals along the battlements, while taller structures reinforced the corners. An enormous gate divided each wall near its center.

The design reminded him of Floor Eleven. The fortress he had defended possessed the same general arrangement of walls, gates, and elevated central defenses, yet the resemblance ended there. Floor Eleven’s settlement had been a military bastion forced to accommodate civilian life. This was a city large enough to command the surrounding region.

Smaller buildings crowded the outer districts, pressed closely together near the walls. Broader roads and increasingly large structures appeared toward the center, where rooftops rose in layers above the surrounding streets. Suburbs extended beyond portions of the fortifications, and farmland covered much of the valley. Caravans approached one gate beneath lantern light while traffic continued along the main roads.

The map expanded slightly as Kael focused on the city. It revealed the four gates, several major streets, the outer wall, and a large central district. At the heart of that district stood an enclosed complex that might have been a palace, military headquarters, noble estate, or administrative fortress.

The red marker hovered directly above it.

Kael stared at the most heavily protected section of the city. "Of course the target lives there. Putting him in one of the farmhouses would have been too considerate."

Patrol lights moved along the battlements, though the distance prevented him from counting guards reliably. He could see enough to understand that the city remained alert at night. The roads were watched, the towers were occupied, and every obvious entrance passed through a fortified gate.

Floor Eleven had rewarded direct combat and the ability to hold a defensive position against increasingly powerful enemies. Floor Twelve demanded the opposite. Every fight created witnesses, every witness increased Awareness, and every confirmed alarm would make the stage harder.

For the first time in months, Kael’s size worked against him. His helmet, coat, and reinforced gauntlets made the problem worse. He looked like the sort of person guards described accurately after seeing him once: a large man wearing expensive black armor and a Spartan helmet.

Kael reopened the mission description and studied the first objective.

[Enter the target territory without detection.]

The wording did not specify whether the operational zone began at the city wall, the surrounding villages, or some invisible border farther into the valley. Crossing that boundary without information would be careless.

From his position, he could see roads, caravans, isolated farmhouses, and travelers moving between villages. Each offered possibilities. A wagon might carry him through a gate. A traveler might possess a local map or know enough about the city to identify the central complex. Clothing could be replaced, armor could be stored, and information could be gathered before he entered the area where discovery mattered.

Kael could approach the assignment like an assassin, learning the territory and reaching the target without giving the city a reason to notice him. Alternatively, he could begin punching everyone who saw him and allow the Floor to transform an infiltration mission into a war.

He watched patrol lights move along the distant walls and lowered himself deeper into the grass.

"Let’s try the intelligent approach first. If that fails, I already know how to do the other one."

The target marker pulsed above the center of the city, beyond miles of farmland, several villages, four guarded walls, and thousands of people who had no idea someone had appeared on a distant hill with a contract to kill one of their most protected members.

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