Chapter 354 Interlude: Azrael’s Reports Regarding the Southern Continent
Chapter 354 Interlude: Azrael’s Reports Regarding the Southern Continent
𝑖𝘦.𝑐ℴ𝘮It had been more than a month since he, Azrael, landed on the Southern Continent. From there, he planned to explore the continent and gather as much information as possible. During that period of time, Azrael first chose to embark on a human nation called the United Kingdoms of Western Nordlune, specifically in the country of the Kingdom of Reginold, the country where he first set foot on the new land. Upon his arrival at the port city of Douro, Azrael stayed in the city for a day before riding a carriage toward the kingdom’s capital, the City of Vonliz, to perceive how thrived a southern nation compared to those at the north. Raphael had accommodated his allowance for his mission: bags of gold and silver coins totaling around ten platinum coins, or one million fenns. To avoid the attention of pickpockets, Azrael usually took out a few silvers from his bag and stored the rest in his own Inventory. Since dungeons also existed on the continent, the inhabitants of the Southern Continent used the same fenn currency as the ones on the north. Alongside the ID card-making devices, every dungeon had these machines to mint coins. By just throwing materials into it—gold, silver, platinum, etc.—those devices could mint coins en masse. After days of travel, Azrael ultimately arrived at Reginold’s capital. The city turned out to be a walled city over a thirty-floored dungeon. The wall was constructed by the residents, not produced by the dungeon, as a dungeon needed to have at least forty floors to erect the pitch-black Inner Wall. As the capital of the kingdom, the city of Vonliz was packed with a population of over a million and a half. There was nothing special about the city except that there were seafood items throughout the city. Probably due to the location of the country, just at the equator, the inhabitants of the Kingdom of Reginold mostly have tan skin. Azrael was light-skinned, so it was immediately noticeable that he was a foreigner in the eyes of the locals. The climate in the Western Nordlune was tropical, so there was no natural snow falling there. The summer was scorching, and the downpour was heavy during wet seasons. Meanwhile, the northern half of Eastern Nordlune was mostly arid and dry all year around. But the southern half of Eastern Nordlune was arable and had an area larger than the entire Western Nordlune, so the werepeople residing in the region were able to feed their people. In order to fit in with the population, Azrael needed to have a job to ostensibly sustain himself. He might get suspicions if he was just lying in his inn without working to pay for his rent. Coincidentally, the Southern Continent also had a guild system for adventurers, probably only in the United Kingdom. Though it was uncertain whether it did apply to all nations on the continent or if other nations even had guilds. Nevertheless, Azrael immediately registered himself. He did not register himself in any dungeons on the other continent, so Azrael basically started at the lowest rank, Rank E. The adventure ranking system on the Southern Continent was kind of different from the Northern Continent. On this continent, adventurers started at Rank E, no matter the level. To rank up, an adventurer had to complete tasks to achieve enough credits and was required to reach the minimum level requirement, which shows as follows: Rank E: LV 0Rank E+: LV 100Rank D: LV 200Rank D+: LV 300Rank C: LV 400Rank C+: LV 500Rank B: LV 600Rank B+: LV 700Rank A: LV 800Rank A+: LV 900Rank S: LV 1000 Silver Rank: LV 1100Gold Rank: LV 1200Mithrill Rank: LV 1300Orichalcum Rank: LV 1400Legendary Rank: LV 1500 and above There were no supreme ranks like those on the Northern Continent. Each promotion required a hundred-level jump, at least a thousand levels in order to be promoted as a S-rank adventurer, and another five hundred to enter the legendary realm. From what Azrael had heard so far, the average rank of adventurers on the continent was around D+, and only a few struggled their way to reach Rank B. Apparently, the most powerful known adventurer had been actively adventuring as a Legendary Rank for decades, not centuries. From that data alone, he could tell that the adventures on this continent were stronger than the others. The most powerful adventure even bested each of Raphael’s parents. He thought it was probably because of the dominance of superior nonhuman races and the vastness of the landmass. In his role as an adventurer, Azrael obviously needed to limit his stats, hide the majority of his skills, and change his race for the reason that he was actually a High Human with over a thousand levels and absurd skills. He limited himself to Level 349, and instead of a scythe, his main weapon as an adventurer was a mithrill saber, the same as Michael’s. He decided that his class would be a magic swordsman of the fire element. Azrael spent weeks in the city of Vonliz grinding to rank up by doing tasks and hunting in the dungeon. He usually did it solo. But there were tasks where he needed companions, so he resorted to joining a party that was looking for a vanguard when he was still Rank D and eventually formed a party with them. The party was a group of four people, including him: Meld, a middle-aged mace-wielding shieldman; Lorna, a twenty-year-old sorceress slash healer and apparently the daughter of Meld; and Lummel, a lean, teenage female rogue. Azrael spent time with them adventuring, and they leveled up and ranked up together. He eventually got close to them, especially Lummel, since they were around the same age. They got along very well until intimacy became apparent, and they ultimately exchanged their first times. Once they all got promoted to Rank D+, they made a decision to leave the Kingdom of Reginold, and they agreed to make the Kingdom of Nogara their new base of operations.
This content is taken from 𝘳𝑎.𝒸ℴ