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① Unstoppable: Sharpness +50

② Blood Crystal Divine Power: When used, increases life recovery efficiency by 150%. The Blood Spear can actively draw blood and convert it into life energy.

The Blood Spear can consume life energy to restore its own durability, consume life energy to restore the owner’s life, and refine life energy into Essence of Life to increase the owner’s life limit.

[Link Core]: Prolonged use of the Blood Spear by the owner will gradually deepen the link between the Blood Spear and the owner, with a maximum additional life recovery efficiency increase of 100%, plus additional amplification of Slaughter Will, enhancing weapon sharpness by up to 30 points.

③ Life Source Power: When the host suffers a fatal injury, the weapon potential is consumed to resurrect and completely heal, and the original power can fully resurrect twice.

④ Spiritual Erosion (Active/Passive): When a non-host/unauthorized target touches the Blood Spear, it continuously triggers massive negative statuses until death.

⑤ Violent Blood (Active): After activation, consumes 6000 life per second to enter the [Violent Blood] state. This consumption can be replaced by blood energy use by the Blood Spear, with no cooldown.

[Violent Blood]: Increases movement speed by 100%, attack speed by 100%, all attribute elemental resistance, Blood Spear attack power by 100%, sharpness by 100%, and [Destruction] performance doubled.

⑥ Martial Mastery (Passive): The weapon has an excessively strong autonomous growth performance, producing external passive effects.

Current Skills Learned: Meteor Fire Arrow, Healing Skill, Blood Healing Skill, Blood Flame Meteor, Telekinesis, Blood Energy Control, Blood Manipulation, etc.

⑦ Blood Energy Balance (Passive): Increases material absorption and utilization rate, the Blood Spear uses skills more stably, and advanced upgrades are less likely to affect the core essence.

⑧ Suppression (Passive): When actively releasing blood energy suppression, the target suppressed by blood energy has all attributes reduced by 10% and all resistance reduced by 10%.

Derived Passive - Forced Execution: Those without [God] traits cannot exempt this effect with [Abnormal Status Resistance] and [Status Recovery/Clearance] type abilities.

+3 Special Effect [Awakening]: Energy conduction and amplification effect increased by 30%.

+6 Special Effect [Sharpness]: Sharpness +20

+9 Special Effect [Destruction]: When the Blood Spear attacks, it adds an extra destruction trait.

Introduction: A weapon that uses [Blood Crystal Stone] as its foundation, nurtures an artifact soul through the slaughter of countless creatures, absorbs [Ancient Divine Source Blood][Blood Crystal][Bloody Divine Source Blood (Incomplete)][Divine Race Blood][Celestial Blood of Divinity Powerhouse] advanced, possessing unparalleled power and growth potential.

Exclusively Bound User: Divine Monarch

[Sun Badge]

Tier: Tier One

Quality: Radiant Gold

Category: Badge (Accessories)

Durability: 1/1

Equipment Effect: Power +10, Agility +10, Constitution +10, Spirit +10

Equipment Requirements: Possess a Strength Level of 2.0 or higher in one of the Light, Fire, and Holy Attribute Power.

Equipment Traits:

① Blazing Flame Destruction (Active/Passive): When enchanting the weapon with Light, Fire, or Holy Attribute Power, additional amplification effects are obtained.

When slashing, additional (Power × 0.1 + Spirit × 0.1) Blazing Flame Damage is caused. This damage has the [Super High Temperature] trait, which can reduce part of the enemy’s defense upon attack, directly damaging inadequately temperature-resistant body tissues/equipment, and adds five abnormal status effects of [Burning][Light Erosion][Destruction][Severe Injury Prohibition of Healing][Pain Doubled].

② Holy Radiance (Active/Passive): The Sun Badge has the ability to store energy, absorbing and accommodating Light, Fire, and Holy Attribute Power, granting the user permanent amplification and continuously consuming energy.

Energy can be actively injected, supplemented by sunlight, or acquired through other means obtaining Light, Fire, and Holy Attribute Power.

Maximum Energy Storage: 10000 units

Basic Amplification: Body defense increased by 30, abnormal status resistance increased, control effect resistance increased, all attribute elemental resistance increased by 30.

Energy Amplification: The higher the basic level of energy accumulation, the greater the amplification obtained. The current basic energy intensity level is 3.0, which can be increased by 3 times.

Final Amplification: Body defense increased by 90, abnormal status resistance greatly increased, control effect resistance increased, all attribute elemental resistance increased by 90.

③ Eternal Sun (Active): Through Heavenly Authority - Sun, actively activate the badge, entering the [Eternal Sun] form.

Upon activation, a massive amount of solar energy is instantly released, causing a vast area of Fiery Sun damage centered on oneself, with additional five continuous high-frequency abnormal status assessments of [Burning][Light Erosion][Destruction][Severe Injury Prohibition of Healing][Pain Doubled].

[Without Heavenly Authority, cannot be used]

[Eternal Sun]: Body defense +200, all attribute elemental resistance +200, abnormal status resistance increased, resistance increased, fixed immunity to 1% life limit damage, all attributes increased by 100% (calculated based on basic attributes).

Prerequisite: Sun Badge reaching the energy storage limit.

Duration: Until energy is exhausted.

Cooldown Time: None, but each use permanently consumes the Sun Badge’s maximum durability.

④ The Ever-Burning Sun (Passive): Can enter the talent - Eternal Sun form using the internal Fiery Sun Divine Power of the Sun Badge, and accelerate the consumption of Fiery Sun Divine Power, increasing the enhancement effect by up to 30%.

Introduction: Fiery Sun, never extinguished.

[Divine Martial Cloak]

Tier: Tier One

Quality: Radiant Gold

Type: Cloak

Durability: 290/290

Equipment Requirements: Power 250, Constitution 250

Equipment Effect: Power +10, Agility +5, Constitution +10

Equipment Traits:

① Unmoving Like a Mountain (Active/Passive): Can be actively turned on/off. When activated, movement speed decreases by 20%, defense increases by 40%, and hit determination increases by 30% after being attacked.

② True Martial Will (Passive): Abnormal status resistance increased, control resistance increased, all attribute elemental resistance increased, body defense increased by 30%.

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