My planet is infested with Goblins
Chapter 127: Garran’s Assessment
Chapter 127: Garran’s Assessment
The final reports from Caldris no longer described traditional fighting. They listed castles awaiting surrender, southern towns still holding behind their walls, mountain forts that could be contained indefinitely, and scattered groups of soldiers moving through countryside already controlled by goblin patrols.
Garran Aelwyn read each report carefully before placing it beside the growing stack on his desk. The campaign had not technically ended, but the result no longer depended on anything those remaining defenders could accomplish.
A large map of Caldris occupied the table before him. Colored markers once representing five separate invasion sectors had almost disappeared beneath the markings of goblin occupation.
The eastern provinces had been secure for a long time, the north was being reduced pocket by pocket, the royal capital had fallen, and western and southern resistance had collapsed with a speed that would have seemed impossible during the first months of the campaign.
Garran leaned back and studied the map without touching it. His responsibility was changing now that the fighting had reached its final stage.
During the campaign, every report had been useful because it might require another order, another intervention between the young planetary gods, or another adjustment to the overall mission.
Now he could finally examine the operation for what it had revealed about the participants themselves, and his attention inevitably settled on Noah.
When Garran had first assigned the eastern sector, the information available to him had been painfully simple. Noah possessed goblins, had recently awakened his planet, and had used the family’s acceleration chamber.
Garran had expected that combination to produce a civilization with numbers, perhaps even exceptional numbers, because goblins were hardly known for reproducing slowly.
He had prepared himself for an army that would unorganized, undisciplined, and probably greater attention once it encountered an organized human kingdom.
The reports before him described something else entirely. Garran pulled the first military assessments from the eastern campaign and placed them beside the most recent documents from the capital.
The same patterns appeared across both ends of the war. Goblin formations maintained identifiable command structures, organized reserves, engineering units, siege crews, scouts, medical personnel, messengers, and dedicated logistics.
Those features had not appeared suddenly when the war expanded; they had existed from the beginning and simply become easier to recognize as the campaign expanded.
Numbers could not explain what Garran was looking at. An undisciplined million-man army would have destroyed itself before destroying Caldris.
Feeding that many soldiers across another world was already difficult, and moving them through a single portal before dispersing them across occupied provinces made the problem worse.
Add wounded soldiers, replacement equipment, siege engines, draft animals, repair crews, road maintenance, depots, and the occupation of hostile territory, and sheer manpower quickly became a liability without institutions capable of controlling it.
Noah’s goblins had handled those problems while continuing to expand the war. The scale became even more striking when three additional goblin empires entered the campaign and demonstrated that Viridian was not the only polity on Noah’s planet capable of supporting massive military operations.
Garran had read that report twice when it first arrived. Viridian had initially been the only polity Noah committed to the mission, and Garran had assumed it represented the major power of Noah’s world.
Instead, Varkesh, Skargrim, and Luminous had each demonstrated the ability to mobilize armies on a scale that would have been extraordinary for newly accelerated civilizations, move those armies across continents or oceans, concentrate them inside Viridian territory, and then send them through the Gate in organized waves.
Four separate empires had coordinated under the demands of the same war without turning their differences into another conflict.
Garran becomes more interested with that detail because new planetary civilizations were rarely clean. Political divisions created rivalries, religious differences created conflicts, and rapid development often produced institutions that worked only because their planetary god constantly corrected failures from above.
Noah had somehow reached the point where multiple independent powers could place millions of soldiers into the same campaign and operate under a unified military structure without requiring Noah to personally solve every dispute.
Garran turned to the reports bearing the name Rakhar Veyr. He had initially treated the Grand Marshal as another mortal commander whose usefulness would become clear with time, but by the fall of the capital that evaluation had become impossible to maintain.
Rakhar had commanded armies from four different empires, managed simultaneous operations over enormous distances, maintained occupation behind the advance, and repeatedly changed the shape of the campaign when the enemy adapted.
The defensive line offered the clearest example of Rakhar’s ability. He had spent months failing to achieve the kind of breakthrough his numbers suggested should have been easy.
Caldris used prepared terrain well, forced the goblins into unfavorable exchanges, and replaced losses through mass conscription.
A poor commander with access to millions of soldiers could easily have decided that sufficient bodies would eventually solve the problem and buried entire armies beneath the walls of the enemy.
Rakhar had chosen a slower approach instead. He maintained pressure, rotated formations, preserved reserves, tested the defenders, and allowed Caldris to exhaust itself maintaining the line.
When the northern defenses finally cracked, he did not waste the opportunity by widening the breach through endless frontal assaults against neighboring fortifications. He drove one force into the north, sent another around the central rear, and pushed a wider army northwest before turning it toward the kingdom’s heartland.
The maneuver eventually destroyed the central defense without requiring the goblins to defeat its strongest fortifications from the front. Garran rested one hand on the report describing Marcus Hale’s retreat and studied the month-long pursuit that followed.
The human commander had recognized the encirclement early enough to save part of his army, yet Rakhar kept pressure on him while other goblin forces narrowed the escape corridor from both sides. Entire Caldris formations were cut away during the retreat until the surviving army escaped through a gap that closed behind it.
Garran had seen enough armies in his own career to know that this was not instinctive aggression. It was operational warfare carried out by a commander who possessed both the judgment to create a plan and the institutions necessary to turn that plan into action across hundreds of miles.
That raised another question Garran could not answer from the reports. Rakhar might be an extraordinary individual, but even an exceptional commander required capable subordinates beneath him.
The armies invading different directions had commanders who understood broad objectives without needing instructions for every village and road. Engineers made decisions independently, occupation officers administered captured settlements, and logistics personnel supported forces moving far beyond the original entry point.
Noah had therefore produced far more than one unusually intelligent goblin. His planet contained a civilization capable of finding, training, promoting, and using intelligent individuals across institutions large enough to sustain continental warfare.
Garran’s eyes narrowed slightly as he looked again at the four empire names. Three thousand accelerated years explained how there had been time for institutions to emerge, but time alone did not guarantee their quality.
Plenty of planetary civilizations could spend thousands of years repeating the same mistakes, fragmenting into endless wars, or stagnating because their starting species lacked the ability to build stable systems.
Something about Noah’s world had pushed it farther, although Garran had no evidence explaining what that factor was.
He disliked unanswered questions, yet he had enough discipline not to invent explanations simply because none were available.
Noah’s planetary characteristic remained his own business unless mission rules required disclosure, and Garran had no intention of abusing his position to dig into a young Aelwyn’s private advantage without cause.
He returned instead to what could actually be measured. The original five-front campaign provided the easiest comparison because every participant had entered the kingdom under clearly assigned conditions.
The northern, southern, and western planetary gods had each secured only one complete province before their advances stalled.
Mira’s Burrowkin had created an extensive underground presence across the central sector but never completed the conquest of a province before Caldris adapted and shattered the network supporting her offensive.
Noah had taken all five eastern provinces before the other campaigns reached their conclusions.
At the time, Garran had refused Noah’s offer to assist the others because the mission still needed clear command boundaries, and allowing one participant to intrude into another god’s assigned sector would have created unnecessary disputes.
Once the other fronts failed, those concerns became irrelevant, and Garran had given Noah responsibility for the rest of Caldris.
The result now covered almost the entire map before him. Garran did not smile as he pulled a blank assessment sheet closer, because formal evaluations rarely required emotion and this one required little hesitation.
Under Mission Completion, he wrote: Exceptional.
Strategic Adaptability received the same rating, followed by logistics, occupation discipline, military organization, and independent command capability.
Garran paused only when he reached the category for direct planetary-lord intervention, because Noah’s limited involvement deserved a different kind of attention.
He marked it as Minimal and studied the word for several seconds. Noah had issued the divine mandate that committed his civilization to war and had mobilized additional empires when the scale of the mission expanded.
Beyond those decisions, the records showed remarkably little direct interference. Noah had not descended into battle every time his goblins suffered losses, dictated individual siege plans, or overridden Rakhar simply because a campaign slowed.
He had allowed mortals to conduct a mortal war, and Garran considered that one of the strongest results in the entire assessment.
Young planetary gods frequently became addicted to control, watching their civilizations from above and interpreting every mistake as something requiring correction.
In the short term, constant intervention could produce excellent results, but it also created civilizations incapable of functioning whenever their god looked elsewhere.
Noah’s civilization had just conquered almost an entire kingdom while Noah remained mostly outside its command chain. That meant his attention could eventually be divided among several worlds, several wars, or problems far beyond the ability of any one god to watch continuously.
A planetary lord with competent mortal institutions possessed room to grow that a ruler dependent on constant intervention would struggle to match.
Garran finished the formal assessment and set the pen down, but he did not close the file. One weakness remained difficult to express through the categories on the sheet, and it had nothing to do with Noah’s ability to wage war.
The problem was exposure.
Before Edras, very few people had reason to consider Noah’s goblins unusual. After this campaign, four other young planetary gods had watched Noah conquer five provinces while they struggled for one, then watched his civilization absorb responsibility for an entire kingdom.
They had seen armies numbering in the millions, multiple goblin empires, sophisticated siege operations, and a commander capable of directing a continental campaign.
They did not know everything about Noah’s civilization, but they knew enough to become curious. Some would respond with admiration, others with rivalry, and at least one would probably begin asking how Noah had achieved so much development from goblins in a single acceleration period.
Garran could not prevent that attention, and attempting to hide results everyone had already witnessed would only make them more suspicious.
Noah would need to learn discretion as his strength continued growing. Revealing capability at the right moment could create opportunities, while displaying everything available to him would eventually teach future enemies exactly what they needed to prepare against.
Garran pulled another sheet from a locked compartment beneath the desk. This report would not enter the normal mission archive and would not be shared with the academy or the other participants.
The header carried the internal classification used for restricted House Aelwyn communications, making the document suitable for information that should remain within the family.
He began writing again without embellishment. The first paragraph described Noah’s mission performance, the scale of the goblin mobilization, and the independent military institutions demonstrated during the Caldris campaign.
Garran noted the existence of four major goblin empires and emphasized that the armies deployed to Edras represented only the forces Noah had chosen to commit rather than confirmed total planetary strength.
The second paragraph concerned Rakhar Veyr and what his existence implied. Garran recommended that the family treat the Grand Marshal as evidence of Noah’s broader civilization development rather than as an isolated curiosity, because a newly awakened planetary god whose species could already produce commanders of that quality deserved closer long-term observation.
His final recommendation was shorter than the rest of the report, though he wrote enough around it to make its meaning unmistakable.
House Aelwyn should reevaluate Noah’s projected development because the assumptions formed before his awakening no longer matched the evidence produced on Edras.
Garran reread the recommendation once before sealing the document. House Aelwyn had given Noah independence for a reason, and he saw no need to interfere with that policy.
Reassessment did not mean smothering the boy with resources, attention, or expectations. It meant ensuring the family did not continue judging him according to assumptions that the Caldris campaign had already proven obsolete.
He sealed the restricted report separately from the formal mission evaluation and stood from the desk.
Before leaving the room, Garran looked once more at the map of Caldris, where months earlier five colors had divided the kingdom into separate assignments and Noah’s portion had been only the eastern edge.
Now almost every major road, province, and city was marked beneath the control of a civilization Garran had once summarized with a single word: goblins.
The word itself had not changed, but after seeing what Noah’s civilization could build, organize, and conquer, Garran’s understanding of what that word could represent had changed completely.
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