Infiltrating The Heroes – How I Got Encountered By The Hero Party Multiple Times Despite Being Their Enemy
Chapter 116.1: Eliza’s Skill Description Under Appraisal Part I
Dagger:
[Basic]: Rudimentary understanding of the usage of bladed weapons up to a length of about half a step. Novice niveau. Requires Agility for Upgrade.
[Advanced]: Additional knowledge. Increased speed of attacks. Increased chance of hit. Highest ranking for base classes.
[Expert]: ---
Dagger:
[Basic]: Rudimentary understanding of the usage of staff weapons with a spear tip. Novice niveau. Requires Strength for Upgrade.
[Advanced]: ---
Evade:
[Basic]: Rudimentary understanding to avoid attacks of all kinds. Novice niveau. Requires Agility for Upgrade.
[Advanced]: Additional knowledge. Increased speed of evasion. Chance of evasion is doubled. Highest ranking for base classes.
[Expert]: ---
Light Armour:
[Basic]: Rudimentary understanding of the usage of cloth, quilted and leather armour. Novice niveau. Requires Strength for Upgrade.
[Advanced]: ---
Throwing:
[Basic]: Rudimentary understanding of the usage of throwable weapons like knifes, shurikans, javelins, axes or darts. Novice niveau. Requires Strength for Upgrade.
[Advanced]: ---
Sense Danger:
[Basic]: Rudimentary understanding to detect dangerous situations. Novice niveau. Requires Intuition for Upgrade. Cannot increased by EXP.
[Advanced]: Additional knowledge. Increased detection range. Chance for detection of hidden dangers. Sense skills are not restricted by class ranks.
[Expert]: ---
Sense Life:
[Basic]: Rudimentary understanding to detect blood. Beings without blood cannot be detected. Novice niveau. Requires Intuition for Upgrade. Cannot increased by EXP. Sense skills are not restricted by class ranks.
[Advanced]: Additional knowledge. Increased detection range. Rough understanding of amount of HP of living beings.
[Expert]: ---
Sense Mana:
[Basic]: Rudimentary understanding to detect magical beings, objects and magic itself. Beings and objects without MP cannot be detected. Novice niveau. Requires Intuition for Upgrade. Cannot increased by EXP. Sense skills are not restricted by class ranks.
[Advanced]: Additional knowledge. Increased detection range. Rough understanding of amount of MP of living beings and power of spells.
[Expert]: ---
Sense Presence:
[Basic]: Rudimentary understanding to detect living beings. Beings without HP cannot be detected. Novice niveau. Requires Intuition for Upgrade. Cannot increased by EXP. Sense skills are not restricted by class ranks.
[Advanced]: Additional knowledge. Increased detection range.
[Expert]: ---
Pain Resistance:
[Basic]: Rudimentary resistance against pain. Negative effects due to pain are reduced. Requires Endurance for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Paralyse Resistance:
[Basic]: Rudimentary resistance against paralyse. Length and power of paralyse effects (i.e. stun) are reduced. Immunity versus effects lower than skill level. Requires Endurance for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Poison Resistance:
[Basic]: Rudimentary resistance against poison. Length and power of poison effects are reduced down to zero. Immunity versus effects lower than skill level. Requires Endurance for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Hunger Resistance:
[Basic]: Rudimentary resistance against hunger. Length and power of starvation effects are reduced. Skill reduces amount of food and increases time between meals. Requires Endurance for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: ---
Sleep Resistance:
[Basic]: Rudimentary resistance against sleep. Length and power of effects due to fatigue are reduced. Skill reduces amount of sleep time needed. Requires Endurance for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Dark Resistance:
[Basic]: Rudimentary resistance against dark magic and moonlight. Length, damage and power of spells are reduced respectively. Requires Intelligence for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Light Resistance:
[Basic]: Rudimentary resistance against light magic and sunlight. Length, damage and power of spells are reduced respectively. Requires Intelligence for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Mind Resistance:
[Basic]: Rudimentary resistance against mind influencing magic and skills. Length, damage and power of spells and skills are reduced respectively. Requires Intelligence for Upgrade. Cannot increased by EXP. Resistance skill ranks are restricted by race. Certain classes can increase the maximum rank.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Butchery:
[Basic]: Rudimentary knowledge about the disassembly of animals and monsters and the worth of monster parts. Requires Agility for Upgrade.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Cooking:
[Basic]: Rudimentary knowledge about food preparation and the taste and smell of ingrediences. Requires Intuition for Upgrade.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Tailoring:
[Basic]: Rudimentary knowledge about clothing preparation and weavering. Requires Agility for Upgrade.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Wood Crafting:
[Basic]: Rudimentary knowledge about manufactoring and processing of wooden objects. Requires Agility for Upgrade.
[Advanced]: Additional knowledge. Effects are doubled.
[Expert]: ---
Body Strengthening:
[Basic]: Rudimentary knowledge about methods to increase muscle strength. Add +10 to Strength per tier. Requires Strength for Upgrade.
[Advanced]: ---
Climbing:
[Basic]: Rudimentary knowledge about climbing. Requires Strength for Upgrade.
[Advanced]: ---
Body Developement:
[Basic]: Rudimentary knowledge about methods to increase endurance and stamina. Add +10 to Endurance per tier. Requires Endurance for Upgrade.
[Advanced]: ---
Regeneration:
[Basic]: Regeneration is the ability to regenerate HP over time. Regenerate also small wounds and injuries. Add +1 to HP per minute per tier. Either acquisition and upgrade of Regeneration are restricted to certain races. Certain classes can acquire the skill and increase the maximum rank. Requires Endurance for Upgrade.
[Advanced]: Effects are doubled.
[Expert]: ---
Life Drain:
[Basic]: LifeDrain is the ability to steal HP from other beings over time. Drain +1 LP per minute per tier. Either acquisition and upgrade of Life Drain are restricted to certain races and classes. Requires Endurance for Upgrade.
[Advanced]: ---
Mana Drain:
[Basic]: Mana Drain is the ability to steal MP from other beings over time. Drain +1 MP per minute per tier. Either acquisition and upgrade of Mana Drain are restricted to certain races and classes. Requires Endurance for Upgrade.
[Advanced]: Effects are doubled. Can steal from 2 beings at the same time.
[Expert]: ---
Self Transformation:
[Basic]: Self Transformation is the ability to change your body into another. Limited to bodies with a known magical structure and only humanoid are possible. The magical structure of a body is considered known as soon as it has been fully analysed or at least 1 HP or 1 MP has been transferred from it. Drinking the blood also counts. During transformation own basis characteristics are reduced for each of the following points by 25%: Foreign body, different race, different gender. The penalties are reduced the longer you have transformed (times are summed up). Duration time: 1 hour per tier. Either acquisition and upgrade of Self Transformation are restricted to certain races. Requires Endurance for Upgrade.
[Advanced]: Duration time is doubled. Penaties are reduced to 15% each. The transformed body characteristics like heigth, weight and shape can modified up to 10%. Hair, eye and skin color can also be modified (slightly).
[Expert]: ---
Body Control:
[Basic]: Rudimentary knowledge about methods to increase agility. Add +10 to Agility per tier. Requires Agility for Upgrade.
[Advanced]: ---
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