797 The Awesome Flying Castle - Part 2
-Don Kihot ability: The king can specify an area of ten miles in length and one in width and affect the enemies there with time distortion effect. The attacks of the enemy will all miss the forces of the king for one hour by fifty percent. The king has to pay ten thousand death units to activate it, pay the same to get this area increase by the same, or control it and move it around, or both by paying fifteen thousand death units.
-Godspeed ability: The king can pay ten thousand death units for his forces inside an area of ten miles radius to gain a speed boost and precision bonus for an entire battle. The king can pay ten more thousand death units to increase the area by ten miles.
-Rewind ability: The king can pay one million death units to activate a battlefield general ability that will affect the enemy forces and force them to reverse their moves for the entire battle.
The current state of the Fearful Castle: Green stage. To upgrade it to the higher Blue stage, the king has to pay fifty million death units]
Damn fierce! That was the simple description about how fierce this chariot was!
All these weapons and abilities… The big surprise came from two, that supreme silence cannon wave thing, and all the abilities that were driven from my time manipulation ability.
For the second time, I felt really grateful and blessed to have such ability inherited from the old man.
Old man… Thank you! Really from the bottom of my heart I thank you!
I reread the description again, neglecting everything that was going on at the battlefields around me.
Things were supposed to go fine by the removal of the current leadership inside the castle, and by killing that king.
The more I read, the more impressed I became. This castle… It was way OP than my chariot! Than my pillar! Thank you! Then anything I got so far!
I now got why there wasn’t a single troop falling from it. They were all trapped inside my castle, enjoying the time difference there.
I looked at the different number of pieces written beside each weapon and ability. Death energy units… Were they the same with my pocket necromancers’ world’s death energy?
If it was, then this would be a blessing!
Aside from that, it seemed my castle would bring the effect of time manipulation to this world at last. Despite it needing tons of such death energy units to be paid, at least it could be applied.
Then that scary silence effect. Just thinking about using it in the middle of a huge battle was scary! This castle wouldn’t just be my strongest asset, but my most reliable weapon to shift the tide of any battle.
The only problem would be the death units.
The only explanation why that king didn’t use it properly was thanks to such liability. It seemed he finished his last battles and exhausted most of his storage of the death units.
It never crossed his mind that he would be forced to such a situation in a newly formed apocalyptic world like Earth and would regret not having much more of these units.
But as I became the owner of it, I had to find a way to solve this problem!
How was this death unit thing even calculated? I didn’t have an answer to this question. If it was calculated based on the number of souls exhausted in a single battle, it would be easier then to store such energy.
But something told me this wasn’t as easy a feat as this. The exchange must be much higher than this.
If it was one death unit per a hundred souls, then in big wars like this one, where tens of millions died in it, I’d be able to store lots of death units indeed.
Wait a moment… That king summoned it and left it here for a purpose. He didn’t just leave it as a headquarters for his forces.
He wasn’t that kind of a king who would be caring and attentive to his people.
That meant those ten thousand stored death units came from the time this castle was brought over here.
If that was true… Then the exchange rate would be scary!
I opened the description window again but didn’t find anything related to this rate anywhere in it. I had to check it manually then, test how much it would absorb and expect how hard it would be.
I was sure millions died in the time this castle was hovering over the battlefield. That meant the exchange rate might be close to what I expected.
I looked around. There were still millions on the verge of dying in this end battle. Should I summon it then?
I hesitated for a second. That castle was under my control when the enemy used its weapons and rained them all over my boys.
I estimated that almost a million troops were already on it, or even more. I got they were the strongest elites, and they’d be a good addition to my forces.
But it was safer to summon it at a place void of my forces, at least not during this critical moment of this fight.
“It’s best to leave it for later then,” I decided before checking over the current situation of the battlefield.
The unexpected addition of fresh forces to mine added more momentum on all fronts. Aside from the aquatic side, which I planned to leave till the end, the other two fronts were just doing fine!
The number of forces coming from the central zone was enough to support both fronts for now. I watched the enemy forces starting to lose hope.
They lost the sight of their king, and the generals leading them vanished alongside their castle.
[Spread the word… Hector king Silvador just fled the battlefield with his generals and elites] Instead of spreading word about his death, it was best to use his flee as a good blow to sever the already on the verge of collapsing morales of the enemy.