Guild Wars

Chapter 818 Rank 4 Abyssal Prime 3



Chapter 818 Rank 4 Abyssal Prime 3

Draco almost went dizzy from the sheer amount of walls of text in his face, along with the various changes to his equipment. He pondered with a frown as to why his equipment like the Dragorugio set, the Heart of the Woods and the Fire of War had not been upgraded. After all, these were fusion items, and they were supposed to grow exponentially stronger along with the user at each Rank.

Did Draco have to provide energy for them to become stronger? Pondering this, he decided that after they dealt with some other matters, he would try to infuse Origin Energy into these items in order to grow them past their level.

Whatever the case, he checked the last aspect of his personal Rank up, which was the Mage God Title.

「Mage God (Rank 4) – Special Rank

Able to use Subjective Magic without limits. Opens the willpower and concentration stats. Spells cost 30% --> 40% fewer resources to cast. This Special Rank title is always equipped without occupying a slot.」

Once Draco began practicing his spells and the various elements, he realized that a big change had occurred in the scope of this power.

At Rank 2, it had granted him the ability to imbue the most basic applications of the pinnacle elements into his spells and techniques!

At Rank 3, he could use advanced applications of the pinnacle element in various spells and combinations!

But all of this was through Worldly Energy only, if he only used the Cause and Effect Theory.

Now at Rank 4, he could power spells with Aetheric Wnergy as long as it was available!

This might now excite an onlooker much given his 100% bloodline, but it excited Draco. Because even with 100% bloodline, he COULD NOT use magic on Earth. But if Worldly Energy was released, he could easily use Subjective Magic on earth and even teach ANYONE to do so.

So the farther he progressed and documented the changes and strengths, the better he could train newbies in this field. He could have his people adept in Control and allow them to use magic, as well as teach them cultivation if they could return Spirit Energy to Earth as well.

The future was fucking bright!

Draco documented his changes mentally, once again

(Author's Note, I do this every time for Subjective Magic so that you nerds can measure the changes at each level. All applications mentioned here are through Cause and Effect Theory only. When he uses VoP or Bloodline to add, it becomes different.)

To make it easier on himself, Draco split it into hard categories.

First, there were roughly four types of spells, Offensive, Defensive, Support and Curses. Then under those, were the elements, Normal, Rare and Pinnacle. Then under that was the types of casting, single cast, double cast and triple cast. Further under that were the kinds of spells, which were Basic, Advanced and Ultimate.

Pinnacle elements included Gravity, Space, Time, Order, Chaos.

Rare elements included Lightning, Light, Dark, and Poison.

Normal elements were the basic Fire, Water, Wind, and Earth.

Examples of spells for each type;

Offensive Normal Element (Basic): Fireball, Water Gun, Wind Blade and Earth Spike.

Offensive Normal Element (Advanced): Flamepillar, Water Cannon, Wind Blast and Earth Crush.

Offensive Normal Element (Ultimate): Armageddon, Tsunami, Tornado and Earthquake.

Offensive Rare Element (Basic): Lightning Bolt, Searing Light, Shadow Spike, and Toxic Mist.

Offensive Rare Element (Advanced): Thunderbolt, Light Beam, Shadow Wave and Noxious Spear.

Offensive Rare Element (Ultimate): Overcharge, Arclight, Shadow Veil, Debilitating Plague.

Offensive Pinnacle Element (Basic): Gravity Crush, Spatial Slash, Time Skip, Reality Crush and Chaos Blast.

Offensive Pinnacle Element (Advanced): Gravity Force, Space Collapse, Time Control, Reality Warp and Chaos Spear.

Offensive Pinnacle Element (Ultimate): Universal Force, Space Destruction, Time Stop, Divine Order and Chaos Control.

At Rank 1, he could only use Worldly Energy and had just unlocked his Cause of Effect Theory.

Offensive Normal (Basic): Could single and double-cast more than 20 offensive spells. When he got Devil's Guile, he could cast hundreds.

Offensive Normal (Advanced): Couldn't cast more than 20 of them. Could double this amount to 40 with Devils Guile.

Offensive Normal (Ultimate): Unable to cast at all.

Offensive Rare (Basic): Could single-cast 5 spells each and double-cast 2 at once. Devil's Guile boosted this to 50 spells.

Offensive Rare (Advanced): Unable to cast at all.

Offensive Rare (Ultimate): Unable to cast at all.

Offensive Pinnacle (Basic): Only able to reach 65% cast before failing. 95% with Devils Guile added.

Offensive Pinnacle (Advanced): Unable to cast at all.

Offensive Pinnacle (Ultimate): Unable to cast at all.

Defensive Normal: Could single and double-cast for 10 minutes under bombardment. Devil's Guile boosted to more than 30 minutes and even allowed the spawning of multiple barriers.

Defensive Rare: Could only single cast for 30 seconds under bombardment. Devil's Guile boosted this to a period of 2 minutes.

Defensive Pinnacle: Could cast one spell for 3 seconds (not under bombardment). Devil's Guile boosted this duration to 15 seconds.

Support Normal: Could maintain buffs of a non-elemental nature for a 2-minute duration. Could not cast elemental buffs, even of the Normal category. Devil's Guile boosted duration to 5 minutes. but could still not perform elemental buffs.

Support Rare: Unable to cast at all.

Support Pinnacle: Unable to cast at all.

Curse Normal: Could maintain debuffs of a non-elemental nature for a 2-minute duration. Could not cast elemental debuffs, even of the Normal category. Devil's Guile boosted duration to 5 minutes. but could still not perform elemental debuffs.

Curse Rare: Unable to cast at all

Curse Pinnacle: Unable to cast at all.

At Rank 2, all cast capabilities directly doubled in terms of usage and duration.

Offensive Normal (Basic): Rank 1 benefits doubled.

Offensive Normal (Advanced): Rank 1 benefits doubled.

Offensive Normal (Ultimate): Could only cast it once a day and never do Subjective Magic at all. (NEW!)

Offensive Rare (Basic): Rank 1 benefits doubled.

Offensive Rare (Advanced): Could only cast 20 of them through single cast.

Offensive Rare (Ultimate): Unable to cast at all.

Offensive Pinnacle (Basic): Could now cast one attack per element but would need to recharge. (NEW!)

Offensive Pinnacle (Advanced): Unable to cast at all.

Offensive Pinnacle (Ultimate): Unable to cast at all.

Defensive Normal: Rank 1 benefits doubled. Now gained the ability to overlay barriers, casting about 10 of the normal elements at once, as well as the ability to spread out the protection between the caster and up to 5 other allies. (Update!)

Defensive Rare: Rank 1 benefits doubled. Could now overlay 2 shields over the caster and cast up to 5 over nearby allies. (Update!)

Defensive Pinnacle: Rank 1 benefits doubled.

Support Normal: Rank 1 benefits doubled. Could now buff up to 5 allies for a duration of 10 minutes, and had unlocked elemental buffs. (Update!)

Support Rare: Unlocked healing spells and could single target heal 30% HP in one go.

Support Pinnacle: Unable to cast at all.

Curse Normal: Rank 1 benefits doubled. Could now cast basic elemental debuffs like , , , etc. Could cast unlimited basic debuffs, but duration was capped at 30 minutes. (Update!)

Curse Rare: Could cast around 10 of them in a single battle for up to 20 minutes maximum. Examples include , , , etc.

Curse Pinnacle: Could only cast 1 per engagement, and it would only last 1 minute. Examples include , , , etc.

At Rank 3, total prowess with magic had doubled compared to Rank 2 and quadrupled from Rank 1.

Offensive Normal (Basic): Rank 2 benefits doubled. Could now unlimited cast, both single and double. (Update!)

Offensive Normal (Advanced): Rank 2 benefits doubled.

Offensive Normal (Ultimate): Could now cast 5 times a day and wouldn't completely shut down depending on the power placed in the spell. (Update!)

Offensive Rare (Basic): Rank 2 benefits doubled.

Offensive Rare (Advanced): Could now cast 50 single-cast spells of each and 5 double cast spells. (Update!)

Offensive Rare (Ultimate): Could cast them once a day, and would be completely out of commission magically. (NEW!)

Offensive Pinnacle (Basic): Could now single-cast their basic spells 10 times and double-cast twice. (Update!)

Offensive Pinnacle (Advanced): Could now single cast 2 in a day. (NEW!)

Offensive Pinnacle (Ultimate): Unable to cast at all.

Defensive Normal: Rank 2 benefits doubled.

Defensive Rare: Rank 2 benefits doubled.

Defensive Pinnacle: Rank 2 benefits doubled.

Support Normal: Rank 2 benefits doubled.

Support Rare: Rank 2 benefits doubled.

Support Pinnacle: Unable to cast at all.

Curse Normal: Rank 2 benefits doubled.

Curse Rare: Rank 2 benefits doubled.

Curse Pinnacle: Rank 2 benefits doubled.

And then, there were his changes when he officially reached Rank 4. Whew, the depth of them were something he was still trying to digest even now, for it was quite crazy if you thought about it deeply.

First things first, everything had not doubled, no. Everything had been boosted by ten times!

This was not unlocked by adding Aetheric Energy, but by still using Worldly Energy. If he switched to the higher type of energy, the boost would increase to 50 times! Fifty fucking times!

Can you imagine a simple fireball going from the size of a basket ball at Rank 1, to the size of a basketball hoop at Rank 2, to the size of a large basin at Rank 3 and then finally to the size of a small salon car at Rank 4?

Then, when imbued with Aetheric Energy, it could now balloon to the size of a small barn. Just the explosive might of the fireball when it crashed was enough to mimic a large warhead missile, okay?

Suddenly, Draco remembered something. He remembered when Richmond first tempted him with the study of Subjective Magic, he created a fireball and inflated it until it became the size of Frieza's Planet Vegeta destroying death ball, then fired it into the sky.

It had alarmed so many residents of the Noble Estate of Cario City back then. Richmond even gave that flame life through the imbuing of Aetheric Energy at the end.

Speaking of that, could Aetheric Energy give life? Draco remembered that when he used to use Aether Crystals to craft and create enchantments, an apparition would form that was life-like and would always try to attack him before being absorbed.

He had ruled it off as a special game mechanic, but then the one time he had crafted it in front of Vitae, the apparition had seemed scared of him, not even daring to fart. Vitae was a being made through Draco's DNA and Aetheric Energy from the then Aether Castle.

Could there be a connection…?

Draco felt like if he could understand this, his abilities in so many areas, from combat, to crafting would get a supreme power up. This property of Aetheric Energy seemed to be the key to possibly mastering the Grandmaster stage. If he could grasp it, he could become Grandmaster in ANY and ALL Tradeskills he practiced in time.

He also realized that in his quest for power, he had neglected his Tradeskills. Then again, it wasn't his fault, he had been thoroughly burned out after the Treasury and didn't even want to look at Tradeskills. It was only Refinement he couldn't avoid because of its importance and its difficulty.

Now, he could invest time into Tradeskills again. Especially Dungeon Creation and Skill Fusion, those two Legendary Tradeskills had incredibly potent uses.

On the topic of Refinement, Draco knew that he could easily fulfill Norma's requirements using his bloodline alone. He no longer needed to rack his brains and find other means, nor use all his methods one by one.

His bloodline capabilities alone were enough to easily meet the 5 folds past perfection condition to unlock the next stage. As such, Draco also had to put time aside in the next few days to work on this and reach the next stage.

However, that was for later. Like the previous few Ranks, Draco also created a category table for the Rank 4 benefits of being a Mage God.


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