Building a Gaming Empire From Scratch

Chapter 772 - Chapter 772: Chapter 732: Full Firepower!



Chapter 772: Chapter 732: Full Firepower!

These 25 groups each have their own individual task allocations.

The work related to [Combat] is divided and refined into three parts: [Martial Arts], [Items], and [Numerical Values].

The work of the [Martial Arts] group also includes weapon combat.

However, after all, it is a game, it cannot be as detailed as real-life [Martial Arts Tournaments], based on different martial styles and schools.

It is not that Cloud Dream can’t do it, but for players, the difficulty of understanding and the cost of getting started are too high.

After weighing the options, Lincoln simplified the [Martial Arts] at the system level, dividing it into two enhancement systems: [Physical] and [Techniques].

The former enhances the player’s physical qualities, while the latter improves players’ combat skills.

In this way, players can clearly understand where their weaknesses lie and reinforce them accordingly.

Of course, everyone is ultimately different. Even with the same physical qualities and combat skill levels, there can still be significant differences in actual combat.

This is also an inevitable issue.

Fortunately, the existence of [Combat Items] allows players to ignore this problem as much as possible.

[Combat Items] mainly include armor, weapons, hidden weapons, and enhancements.

With these as cover, players losing can completely console themselves with reasons like “weapon restraint” and “their weapons/armor are better”.

This is not self-deception. Divine weapons, rare items, and enhancement items can indeed improve combat power.

The existence of these items will also become a major motivation for players in the game.

As for the [Numerical Value Group], no matter how free the combat system is, it still cannot be separated from the underlying numerical design.

The only difference is that the numerical design of virtual reality games has an “intuitive” limitation – the numerical design must be as consistent as possible with the daily intuition of players.

Being chopped on the neck must be much more damaging than being chopped on the arm.

Being stabbed in the chest, even if not killed instantly, must be heavier than being stabbed in the stomach.

This all goes without saying.

However, with previous accumulated experience, this step will not stump them.

It’s just that there are so many types of weapons in “Chang’an,” and how to set the damage values for different weapons, how to strengthen the damage of weapons of different levels, how to reduce damage with armor of different levels… etc., there are so many things to calculate, so the workload is huge.

This group works hard every day and has completely lost interest in going to the rest area to pet dogs and cats.

*

Unlike the rigor and boredom of the [Combat] group, the work of some groups is much more relaxed and enjoyable.

Such as the [Gambling House] group, [Horse Racing] group, [Temple Fair] group, [Literary Gathering] group, [Ghost Market] group, [Painted Barge] group, [Brothel] group, [Fishing] group…

These are all places for players to enjoy.

Their only responsibility is to make these events lively and fun, so there is no psychological burden, making the production process enjoyable.

Groups with slightly more pressure are those responsible for [Stall], [Brewing], [Forging], and [Tower Climbing] content.

The [Stall Group], as the name suggests, is a supplement to players’ direct transactions.

With this system, players can rent a stall in the East Market and West Market for a fee and sell items offline.

Even if the person is offline, the stall can still conduct transactions without the player.

Of course, players can also choose not to use this system and occupy a place to set up a stall at their own risk.

However, doing so without offline functionality, and not having system protection, carries the risk of being looted.

Moreover, if you leave the East Market and West Market and set up a stall in an inappropriate place, you may attract the eviction of “City Management” – unscrupulous people.

[Brewing] and [Forging] are strictly part of the “secondary profession”.

However, since they involve combat, [Alcohol] can provide health recovery and combat enhancement, and [Forging] can enhance armor and weapons, their importance is higher, warranting separate groups.

[Tower Climbing] is a fixed gameplay, located in the Meditation Temple Tower.

After the player starts, they will enter a mirror instance, from the first to the seventh floor, each floor has a combat challenge. Winning allows them to continue upward, losing would get them kicked out.

The higher the floor they can climb, the more generous the rewards, making it a fixed source of experience and money.

These groups’ work involves game mechanics, but their difficulty is not too high.

They belong to groups with pressure but not too much pressure.

Next are truly challenging parts:[Martial Competitions], [Escort]and[Bounty].

All of these are PVP gameplay.

Not much needs to be said about martial arts competitions, as they have been planned for a long time.

[Escort]is a daily gameplay, where players can earn money by shipping goods but face the risk of being robbed by others.

If robbed, you’ll lose everything.

The bounty system, on the other hand, focuses on players with a strong killing intent.

Whether it’s killing other players or innocent NPCs, both will accumulate sin points. The current rule is that if a player’s sin points exceed 5, they will be added to the[bounty list].

Other players can accept bounty quests to hunt down and kill those with high sin values and receive generous rewards.

However, the[bounty group]faced a small problem: How to prevent players from exploiting the system to earn rewards?

According to their understanding of players, if the restrictions aren’t well-placed, situations like this could emerge:

“Let’s cooperate; I’ll kill you five times, and then you can accept the bounty quest to kill me. We split the reward 50/50.”

That would be chaotic.

But how to limit it?

Add a sin point cooldown on the same target, so that killing the same person won’t accumulate sin points?

Then what happens if someone repeatedly camps on a corpse in the future?

Or is it that a person cannot be on the[bounty list]consecutively?

Won’t they be even more reckless after dying once?

They proposed idea after idea, only to reject each one, leading to a temporary stalemate.

Besides that, there are two important groups: the [Home] group and the [Mechanism City] group.

The[Home]system is similar to real estate in the public Metropolis, but with less customization. Players can only use the ancient Daxia style for decoration.

Although it wouldn’t be limited strictly to the Tang Dynasty or earlier styles, at most it would be extended to mid-Ming Dynasty.

Previously-designed furniture is not enough, and a large number of new pieces need to be added.

By the way, Lincoln plans to allow players to invite NPC friends, housekeepers, and maids to live in their homes once they own a house.

Of course, players may be more interested in inviting cat girls and courtesans to live with them—if they could manage to do so.

This is not only because cat girls and courtesans are difficult to invite, but also because buying a house in Chang’an is no easy task.

It requires not only a large amount of money, but also a high enough reputation.

Lincoln even doubts that anyone would be able to buy a house when the second chapter of “Chang’an” is released.

As for the[Mechanism City], it is an idea that came from the employees after mentioning the Organization Skills Girl—

A highly challenging miniature mechanism city will be built underground in Chang’an as a large-scale instance for players to challenge themselves.

Conveniently, this idea coincides with Lincoln’s plan for the fourth chapter of “Chang’an.”

So he asks them to further enrich this large-scale instance, elevate the mechanical art to an almost fantastic level, and design an exclusive quest line to guide players in exploring the mechanism city.

To ensure players won’t give up and will push through the suffering to complete the quest line, Lincoln shamelessly plans to set the Organization Skills Girl as the final reward.

He doesn’t believe many people could resist!

Once responsibilities were assigned, each group went full throttle, working very efficiently under intense focus.

This would lead to two visible consequences:

First: The already aggressive development plan for “Chang’an” might be expedited even more!

Second: The breakneck development speed has gotten somewhat out of control for Randall and Fred.

Thus, as the crucial person for coordinating, reviewing, and arranging everything, Lincoln probably won’t have time to slack off within the next month.


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