Apocalypse Online: Regression of SSS-Class Summoner

Chapter 266: Master Level Active Skills

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With just 48 mana points, the entire standard composition of Radiant Knights could be summoned immediately.

In other words, he only needed to spend 192 mana points to summon the entire army.

At the same time, Max particularly liked the Knight Recall skill at the Master level.

He did not need to spend mana to recall his Radiant Knights, saving him the worry of not having enough mana points to recall them, especially when they were in danger.

Speaking of danger, Radiant Knights could be recalled almost instantly once they were severely damaged, before being destroyed.

Although Knight Recall was an active skill, as soon as he intended to recall his Radiant Knights, and given that he had effects that reduced its casting time, the Radiant Knights could be recalled instantly without being destroyed.

He could summon and recall Radiant Knights at will.

What Max liked even more was the Repair Efficiency being at 30 percent.

As long as he had radiant mana, the recovery rate of the Radiant Knights in his Conclave Network was fast enough that they could be redeployed in ten minutes or half an hour, depending on the severity of their injuries.

As Max summoned all his Radiant Knights, he summoned his status panel and read the remaining active skills.

[Conclave Link (Master)

The caster establishes a fully synchronized command network encompassing the entire Radiant Conclave.

Link Capacity: All Active Knights

Maximum Network Size: 101 Knights

Mana Cost: 50 mana points, 3 mana points in every second for continuous effects.

Effects:

Instant communication between the caster and all linked knights

Shared battlefield awareness

Shared enemy and ally positions

Instant target designation

Simultaneous command transmission

Squad-level commands can be issued independently

Captains can communicate directly with their assigned squads

Battlefield information can automatically propagate through the entire network

Minimal communication delay

Master Effect — Unified Battlefield Awareness

All linked Radiant Knights become part of a single information network.

A knight does not literally see through every other knight’s eyes. Instead, relevant battlefield information is automatically distributed throughout the network.

For example:

Ranger detects enemy ambush → information reaches nearby Warriors → Mages receive enemy position → Supports prepare defensive response → Captain receives tactical information → caster receives the entire situation.]

The Conclave Link was Max’s most absurd mana consumption active skill.

In fact, Max treated the Conclave Link as one of his trump cards when it came to strengthening his Radiant Knights.

It was why he had not once deactivated the Conclave Link since a week ago.

Primarily because the Supreme Commander Demon Lord had decided to seriously go all out, increasing the Greater Demons’ presence.

Every Greater Demon focused on targeting Max and his Radiant Knights, inevitably injuring Darius on the third night.

Max then activated the Conclave Link, and from then on, the Radiant Knights grew significantly stronger than before.

Not just individually, but as an army.

It was inevitable.

The effects of the Conclave Link made the army under Max’s leadership incredibly terrifying.

Danny himself, who was observing from a distance, was flabbergasted when he saw the sudden shift in Max and his Radiant Knights when it came to the war against the demons.

The Conclave Link was also one of the main reasons why Max’s Radiant Knights’ growth was comparable to their master.

[Radiant Advance (Master)

The entire Radiant Conclave formation advances as one unified military force.

Mana Cost: 5 Mana Points for every participating Radiant Knight.

Effects:

+25% Movement Speed

+25% Attack Power

+25% Charge Damage

+30% Formation Stability

First coordinated attack gains +30% damage

+20% Resistance to Knockback

+20% Resistance to Fear

Maximum Formation Size: 101

Master Effect — Breakthrough

If the formation successfully reaches its designated target without being broken, all participating Radiant Knights gain:

+10% Attack Power

+10% Defense

+10% Movement Speed

for 15 seconds.]

The Radiant Advance was rarely cast by Max.

Furthermore, Max did not utilize its maximum formation size and only cast the skill specifically for Warriors who had their own formation that was ordered to break through the demons’ possible encirclement.

The Radiant Advance became Max’s strongest offensive tactical strategy when demons utilized their strength and numbers to limit the space available to him and his Radiant Knights.

[Unified Assault (Master)

The entire Radiant Conclave can concentrate its offensive power upon a single designated target.

Maximum Participants: 101

Effects:

+35% Combined Attack Efficiency

+25% Armor Penetration

+25% Attack Accuracy

+15% Critical Hit Rate

+15% Damage against designated target

Compatible attacks gain increased synergy

Master Effect — Convergence

All participating attacks are treated as a single coordinated assault for the purpose of overcoming the target’s defenses.

The skill does not literally merge the attacks into one projectile; instead, the attacks are synchronized so precisely that their combined impact occurs almost simultaneously.

Cooldown: 15 seconds

This makes it particularly dangerous against boss-class enemies, Demon Nobles, Demon Lords, and other high-defense targets.]

The Unified Assault was one of Max’s most powerful offensive active skills, especially starting from the fourth night.

The Supreme Commander Demon Lord had decided to deploy a quasi-Demon Lord, with strength comparable to Varkhaz, almost every hour just to target him.

Most of them were of a similar race to Varkhaz, while some were powerful enough that the Unified Assault would only be truly effective once more than half of the Radiant Knights participated.

Of course, it came with a cost.

[Captain Appointment (Master)

The Radiant Conclave develops a complete military command structure.

Maximum Captains: 5

Captain Command Capacity: 20 Knights each

Captain Benefits:

+25% HP

+25% Defense

+25% Attack Power

+40% Command Range

+25% Formation Discipline

+20% Resistance to Fear

+20% Resistance to Corruption

Captains gain enhanced battlefield awareness.

Captains can independently execute tactical commands.

Captains can automatically reorganize their assigned squads when members are incapacitated.

Master Effect — Conclave Command Network

The caster no longer needs to directly control every Radiant Knight.

The command hierarchy becomes:

Radiant Conclave Bearer

↓

5 Radiant Captains

↓

20 Radiant Knights per Captain

↓

100 Knights Total

The caster can issue a single strategic command such as:

"Advance."

The Captains automatically translate that command into appropriate squad-level actions.

This also pairs exceptionally well with Squad Formation. For example, the five Captains could simultaneously manage:

Captain I: 20 Warriors — Vanguard Charge

Captain II: 20 Warriors — Shield Wall

Captain III: 20 Rangers — Arrow Rain

Captain IV: 20 Mages — Arcane Circle

Captain V: 20 Supports — Rearline Support

That gives the B-Rank Radiant Conclave a very clear progression from summoner → commander → battlefield general, without making the individual knight summons themselves disproportionately powerful.]

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