After Beating the Game, I Became the Villain BOSS
Chapter 719: Dawn's Return
Chapter 719: Chapter 440: Dawn’s Return
Today is a historic day for gamers worldwide.
The giant advertising screen in the city center square plays the trailer, showcasing countless dazzling game scenes, attracting numerous passersby to stop and watch.
Among the crowd are young students, white-collar professionals, and even elderly players, each with an uncontainable excitement on their faces, exchanging expectations about the game.
The windows of game stores have been meticulously decorated into scenes from the game, and lifelike character models are placed in the aisles, featuring a pink-haired girl with a baseball bat blowing bubble gum, and a cold, glamorous girl with pure white hair holding a Tang Blade.
Staff members are busy organizing the shelves, preparing for the imminent shopping frenzy.
A long line has already formed at the store entrance, winding around almost a whole block, with some even bringing tents, folding chairs, and food to queue overnight just to buy the deluxe edition cartridge and various limited edition merchandise at the moment of release.
A host from a mainstream gaming media video website sits in front of the camera, warming up for the game’s imminent release.
“Today is a day of incomparable excitement for global gamers. The epoch-making game ‘Dawn: Return’ fully funded by the renowned multinational research company Edge Technology will launch at eight o’clock tonight on all platforms.”
“The predecessor ‘Dawn’ was once crowned TGA’s Game of the Year as the first domestic masterpiece. Now, after more than fifty years, this IP creation spanning time has once again blossomed with life.”
“Reportedly, the development engine for ‘Dawn: Return’ employs revolutionary artificial intelligence technology, with the research team using the original world of ‘Dawn’ as a template, utilizing the extreme computing power of quantum computers to simulate the universe evolution process of that world.”
“This game has no protagonist, no main storyline. Players can choose any time point and role as the controller to freely unfold their own story in the Dawn Realm.”
“With the aid of AI technology, the Dawn Realm is like our real world, where everything dynamically evolves whether players can see it or not.”
“Any NPC in the game, whether an important character from the original work or an insignificant passerby, is no longer a rigid program and will respond to player interactions and dialogue with consistent realism.”
“Even the slightest move by a player can trigger a massive butterfly effect, changing the fate of NPCs and the progression of the world. Each player’s experience will be different, possessing truly infinite possibilities.”
“All the players selected for the closed beta testing unanimously agree on one thing about ‘Dawn: Return’ – they haven’t created a game; they’ve crafted a world!”
On various social media platforms, topics about ‘Dawn: Return’ continue to heat up, with players eagerly sharing their expectations and discussing potential intricacies of the game based on the predecessor ‘Dawn’.
Numerous prominent streamers are also warming up in their live streaming rooms, attracting thousands upon thousands of viewers, with chatroom bullet screens scrolling rapidly as everyone expresses their excitement.
Even those who usually don’t pay much attention to games are drawn in by the spectacle, with TV stations, newspapers, media websites reporting on the game’s release, and experts discussing its impact on the gaming industry and potential market value as if the entire world is enveloped by this event.
…
On this restless night for countless players, at the Edge Technology Headquarters, Chairman Su Mo wrapped up his final shareholder meeting.
The septuagenarian handed over his shares to a trusted successor, contacted a lawyer to draft his will, promising to donate all personal assets to the International Children’s Fund for Poverty upon his death, and signed a charitable body donation agreement.
After handling the aftermath, the veteran leader of the team in the research industry, with a fortune of over twenty trillion, didn’t even look back, deleting all contacts with outsiders, not even glancing at the wealth and status accumulated over more than fifty years, and quietly left the company’s headquarters.
Su Mo drove overnight to a remote small city where he has a secret residence built in his early years, equipped with comprehensive living facilities and enough supplies for one person for ten years.
Of course, it also contains what is most important to him: a game room.
Compared to fifty-plus years ago, gaming equipment in this era has undergone a revolutionary change, with holographic immersive devices becoming mainstream.
Entering the game room, a streamlined, futuristic black console catches the eye, made of nano-materials, lightweight and sturdy, containing the most advanced quantum processors and holographic projection technology.
The console is paired with a complete bodywear equipment, largely composed of lightweight carbon fiber materials, with core technology as a neural interaction device capable of directly exchanging signals with the brain.
This means players won’t need any keyboard, controller, or other traditional control equipment. Actions, battles, and interactions in the game can be executed with mere thought.
Su Mo put on the holographic immersive equipment and various neural interaction devices and then opened the masterpiece he spent his life creating.
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